Aesthetically pleasing, with visible effort put into UI and models.
Would give it a higher rating but I have two major gripes.
1) As a veteren Xianxia enjoyer, it is clear that this game is targeted towards audiences that are perhaps less familiar with the concept of cultivation - hence the rather unorthodox cultivation names and stages.
Moreover, it feels rather ... whitewashed in a western style, with the most prominent and egregious example being the elements. Going by traditional chinese elements (which most xianxia media is based of), you would expect to see Jin(metal), Mu(wood, Shui(water), Tu(earth) and Huo(fire), with liberties given and taken for minor elements that vary from depiction to depiction (such as lightning, ice, yin/yang, etc). Electro is a very strange term that almost seems like it came straight out of something like Genshin, and really should not be a main element.
2) More of a personal gripe this time. It feels like there are too many goody-two-shoes, and it feels tacky and almost plasticky. In other words, the storyline and characters feel so one-dimensional. The story also lacks the serious (I do mean serious) tone and grave dangers that one expects from Xianxia media. But hey, this is a H-rated game, so perhaps the main focus isn't here (still, would retain attention better if the story didn't burn so slowly).
Overall, even if the game is not very faithful to traditional source material, I'm still grateful that the author is picking up on this popular webnovel genre that is woefully under-represented in the gaming sector and hope this game will act as a trailblazer that will encourage other game devs and the community to explore further.
Would give it a higher rating but I have two major gripes.
1) As a veteren Xianxia enjoyer, it is clear that this game is targeted towards audiences that are perhaps less familiar with the concept of cultivation - hence the rather unorthodox cultivation names and stages.
Moreover, it feels rather ... whitewashed in a western style, with the most prominent and egregious example being the elements. Going by traditional chinese elements (which most xianxia media is based of), you would expect to see Jin(metal), Mu(wood, Shui(water), Tu(earth) and Huo(fire), with liberties given and taken for minor elements that vary from depiction to depiction (such as lightning, ice, yin/yang, etc). Electro is a very strange term that almost seems like it came straight out of something like Genshin, and really should not be a main element.
2) More of a personal gripe this time. It feels like there are too many goody-two-shoes, and it feels tacky and almost plasticky. In other words, the storyline and characters feel so one-dimensional. The story also lacks the serious (I do mean serious) tone and grave dangers that one expects from Xianxia media. But hey, this is a H-rated game, so perhaps the main focus isn't here (still, would retain attention better if the story didn't burn so slowly).
Overall, even if the game is not very faithful to traditional source material, I'm still grateful that the author is picking up on this popular webnovel genre that is woefully under-represented in the gaming sector and hope this game will act as a trailblazer that will encourage other game devs and the community to explore further.