After putting up a rather harsh review of this game, I've edited it to focus on a handful of concrete issues.
This game is overly grindy, with vague parameters for progress, and no way of actually tracing your steps, or even knowing if you're in the right direction. This results in repeating the same scenes over and over again, until the game decides (on its own) that you can move ahead.
To make matters worse, there's no way to skip any of the grind, and instead you're forced to go over a boring cycle of waking up, showering, putting on makeup, going to school, and earning invisible corruption points that seem to lead nowhere - until other paths suddenly open up.
While it is normal for HTML games to have a certain level of grind, the main issue is that the game is badly designed in its UI and button placements, which leads to endless clicking and constantly having to move the cursor around (which, in turn, leads to carpal tunnel syndrome).
If the developer had included an option to "automate" a whole week, and only focus on raising the corruption points at school, or at the nightclub, this wouldn't be such an issue. Or if the game actually showed you a visual bar with how many points you need to advance the story.
If you compare this to Family Ties - another HTML game on this site, the differences are night and day. That game was clearly developed with a vision and a keen eye for graphic design, which makes this one feel amateurish, rushed, and needlessly convoluted and bloated.
Yes, the game does have a lot of content, and a lot of scenes. However, the game does not have any tonal consistency or world logic. So all the events that take place feel like filler - an overuse of porn as a distraction, instead of feeling like a slow descent into corruption.
This brings me to the real issue: the writing. The concept is interesting enough, with lots of potential, but the way the female protagonist is written and depicted, simply leaves a lot to be desired. Whatever sense of agency was promised at the start of the game, it's soon discarded.
Instead, the protagonist becomes a mindless, cock-hungry slut, willing to fuck everyone she encounters as soon as she takes a hit of the "magical drug". There's no resistance, no shame, no guilt, no attempt to regain self-control. She simply becomes a toy for everyone to use.
This is a problem because it's initially set up to be a corruption game, but it shifts gears to mind control. The protagonist's fall happens too fast, it's too excessive, and it's too random without any care for character development or continuity. It's just an excuse to show porn.
It's also strange that this game includes Daz3d renders with real porn, but not in a way that complements the other. The 3D renders feel out of place, especially when surrounded by all the stolen porn assets (not to mention some events that are locked behind a paywall).
It would be great if the developer went back to the drawing board, and started removing storylines and branches that go nowhere, in order to focus on the "A story" - the actual police investigation. However, this might be impossible, due to how many variables there are.
If you decide to play the game, be mindful that you'll spend hours needlessly clicking without any tangible sense of progress, and that there are much better HTML games out there - even in the corruption / mind control genre. A game like this is the dictionary definition of bloat.
This game is overly grindy, with vague parameters for progress, and no way of actually tracing your steps, or even knowing if you're in the right direction. This results in repeating the same scenes over and over again, until the game decides (on its own) that you can move ahead.
To make matters worse, there's no way to skip any of the grind, and instead you're forced to go over a boring cycle of waking up, showering, putting on makeup, going to school, and earning invisible corruption points that seem to lead nowhere - until other paths suddenly open up.
While it is normal for HTML games to have a certain level of grind, the main issue is that the game is badly designed in its UI and button placements, which leads to endless clicking and constantly having to move the cursor around (which, in turn, leads to carpal tunnel syndrome).
If the developer had included an option to "automate" a whole week, and only focus on raising the corruption points at school, or at the nightclub, this wouldn't be such an issue. Or if the game actually showed you a visual bar with how many points you need to advance the story.
If you compare this to Family Ties - another HTML game on this site, the differences are night and day. That game was clearly developed with a vision and a keen eye for graphic design, which makes this one feel amateurish, rushed, and needlessly convoluted and bloated.
Yes, the game does have a lot of content, and a lot of scenes. However, the game does not have any tonal consistency or world logic. So all the events that take place feel like filler - an overuse of porn as a distraction, instead of feeling like a slow descent into corruption.
This brings me to the real issue: the writing. The concept is interesting enough, with lots of potential, but the way the female protagonist is written and depicted, simply leaves a lot to be desired. Whatever sense of agency was promised at the start of the game, it's soon discarded.
Instead, the protagonist becomes a mindless, cock-hungry slut, willing to fuck everyone she encounters as soon as she takes a hit of the "magical drug". There's no resistance, no shame, no guilt, no attempt to regain self-control. She simply becomes a toy for everyone to use.
This is a problem because it's initially set up to be a corruption game, but it shifts gears to mind control. The protagonist's fall happens too fast, it's too excessive, and it's too random without any care for character development or continuity. It's just an excuse to show porn.
It's also strange that this game includes Daz3d renders with real porn, but not in a way that complements the other. The 3D renders feel out of place, especially when surrounded by all the stolen porn assets (not to mention some events that are locked behind a paywall).
It would be great if the developer went back to the drawing board, and started removing storylines and branches that go nowhere, in order to focus on the "A story" - the actual police investigation. However, this might be impossible, due to how many variables there are.
If you decide to play the game, be mindful that you'll spend hours needlessly clicking without any tangible sense of progress, and that there are much better HTML games out there - even in the corruption / mind control genre. A game like this is the dictionary definition of bloat.