Really cool concept, and other than the missing translation and a minor amount of bugfixes and QOL necessary this seems like a hit.
Main issues for QOL would be seeing how many resources you need for a recipe outside of the crafting menu, or after cooking it once the game tells you who likes or dislikes it.
Main issues for QOL would be seeing how many resources you need for a recipe outside of the crafting menu, or after cooking it once the game tells you who likes or dislikes it.