[v0.8.0-pre3]
Not great, but not bad either. Has a lot of potential. Developer has a button on the main menu to skip straight to H-content.
{Overview}
I'll start off by saying I played the game 100% through. Every upgrade, every promotion, every H-scene. I can confidently say the developer has something special here, but they need to take it more seriously. There's numerous parts that were clearly added as jokes, but all it does is create confusion on the tone of the game. Before you say "It's unfinished, don't be so harsh!" Apparently not unfinished enough to stop the developer from selling it on Steam as a finished game, so I'll be reviewing this as if it were the full game.
{Gameplay}
To get the obvious out of the way, yes. This game is a complete and total grind. It took me at least 4 hours to finish it. If I had known the optimal setup ahead of time, maybe I could have knocked that down to 2 or 2&1/2. The gameplay revolves around you choosing your monster, map, and difficulty. Unless you want the achievements (which don't give any rewards other than bragging rights) you should only be playing on the custom mode. Your choice of monster girl doesn't have any real impact on gameplay, but you could choose the Partygoer because she's easier to see, or Karelia because she's the tallest.
You load into the map and have 2-6 objectives. Find and deliver lube to the shopkeep, find parts of a code to unlock a locker, collect the ladder, unlock the generator (whack-a-mole minigame), start the generator, then find the hatch and leave. Your choice of difficulty impacts what hazards and how many of these objectives you need to complete to escape.
My biggest complaint is that the custom mode overshadows everything in the base difficulties. Once you learn that tripwires are HELPFUL you can blitz through any stage with your monsters on max speed.
{Graphics}
It's not the prettiest game, the filter on your screen at all times is doing a lot of heavy lifting. The maps are mostly empty, and easy to get lost in because of that fact. The monster models are made by unaffiliated creators, so they're exempt from this review. The animations on the monsters are premade and universally shared. The only animations I think are original are the "jumpscares" on them catching you. The monsters don't have running animations, they just move faster in a walking pose, and they don't have chase animations either. They just walk at you aggressively.
{Audio}
Nothing really to praise. It's fine. Monster footsteps could be a little louder, and the alarm noise could be quieter. If you crank your volume all the way up, the poolrooms map is easily the best, as you can hear them walking a mile away. It's a bit of a shame there's no voice acting, which I know is a big ask but there's no voices at all. The girls reuse the same moan sound effect, if you count that as voices.
I spent over 4 hours playing this, I definitely could have spent my time on something better, but I don't feel I've wasted my time. In the community Discord, it's confirmed the main developer is at university, so updates will be sparse. Also to comment on the arguments on this thread around page 47, the developer seems to be out of their depth with antipiracy. I doubt it's anything malicious, and just someone who doesn't know what they're doing.
Not great, but not bad either. Has a lot of potential. Developer has a button on the main menu to skip straight to H-content.
{Overview}
I'll start off by saying I played the game 100% through. Every upgrade, every promotion, every H-scene. I can confidently say the developer has something special here, but they need to take it more seriously. There's numerous parts that were clearly added as jokes, but all it does is create confusion on the tone of the game. Before you say "It's unfinished, don't be so harsh!" Apparently not unfinished enough to stop the developer from selling it on Steam as a finished game, so I'll be reviewing this as if it were the full game.
{Gameplay}
To get the obvious out of the way, yes. This game is a complete and total grind. It took me at least 4 hours to finish it. If I had known the optimal setup ahead of time, maybe I could have knocked that down to 2 or 2&1/2. The gameplay revolves around you choosing your monster, map, and difficulty. Unless you want the achievements (which don't give any rewards other than bragging rights) you should only be playing on the custom mode. Your choice of monster girl doesn't have any real impact on gameplay, but you could choose the Partygoer because she's easier to see, or Karelia because she's the tallest.
You load into the map and have 2-6 objectives. Find and deliver lube to the shopkeep, find parts of a code to unlock a locker, collect the ladder, unlock the generator (whack-a-mole minigame), start the generator, then find the hatch and leave. Your choice of difficulty impacts what hazards and how many of these objectives you need to complete to escape.
My biggest complaint is that the custom mode overshadows everything in the base difficulties. Once you learn that tripwires are HELPFUL you can blitz through any stage with your monsters on max speed.
{Graphics}
It's not the prettiest game, the filter on your screen at all times is doing a lot of heavy lifting. The maps are mostly empty, and easy to get lost in because of that fact. The monster models are made by unaffiliated creators, so they're exempt from this review. The animations on the monsters are premade and universally shared. The only animations I think are original are the "jumpscares" on them catching you. The monsters don't have running animations, they just move faster in a walking pose, and they don't have chase animations either. They just walk at you aggressively.
{Audio}
Nothing really to praise. It's fine. Monster footsteps could be a little louder, and the alarm noise could be quieter. If you crank your volume all the way up, the poolrooms map is easily the best, as you can hear them walking a mile away. It's a bit of a shame there's no voice acting, which I know is a big ask but there's no voices at all. The girls reuse the same moan sound effect, if you count that as voices.
I spent over 4 hours playing this, I definitely could have spent my time on something better, but I don't feel I've wasted my time. In the community Discord, it's confirmed the main developer is at university, so updates will be sparse. Also to comment on the arguments on this thread around page 47, the developer seems to be out of their depth with antipiracy. I doubt it's anything malicious, and just someone who doesn't know what they're doing.