The core concept is strong and has potential but the execution falls flat. The movement and fighting feels clunky and unresponsive.
- Attacks seem to randomly miss. Roll kick, roll punch and jumpkick sometimes don't stun the enemy, even though they apply damage.
- Clothes feel way too temporary. stamina runs out constantly and at really annoying times.
- Save point placement is poor; having to repeatedly go through the story scene at the beggining of level 2 was really annoying.
- Deaths take a REALLY long time as theres an uncomfortably long delay, then your asked if you want gameover scene
- It is REALLY easy to miss important text, which you then can't re read
- A lot of mechanics are unintuative, and the level design often left me wondering what to do next/