RedSora7

New Member
Apr 18, 2022
6
12
103
When i use the save there's a menu i can't get rid off, how to proceed sir?
In the file he shared, do not copy paste in the appdata file the game config file and only copy in the others. it got rid of the menu for me and still have access to the full gallery
 

JUDAEL

Member
Jul 8, 2017
252
562
278
srsly..i can't fking enjoy h games from 2-3 years

rape, bestiality, unconsensual tags are gone...
then there are anime like redo the healer which come out...but games..nope..it is forbiddenn..bcs rape game make u a raper...

...stupid world...
 
May 25, 2024
51
73
95
Like every Side Scroller ??? Exemple in Eroico you just hit the enemy then back off then rince and repeat .
I haven't played Eroico so I can't speak for that game. But to give some examples from the other games:

Sinisistar 2: Overall super simple gameplay, but the different abilities and skills still make up for it. E.g. you have arrows that penetrate enemies, arrows that explode. You can try to lure enemies together before then exploding them. Many enemies also stay in place and attack you with ranged attacks, which gives you choices about which enemy to prioritize killing first. The difference in enemy attacks also makes you position differently and approach different enemies differently.

The game is still very easy, but there is still variety and choice about how you approach each situation. Each boss also feels very different, unlike in this game where they feel like just another damage sponge. The level design in Sinisistar 2 is also much more creative. Even the individual dungeon designs, e.g. the demihuman dungeon where there are several planned traps, a prison that you would have to either search for or get caught to find. More over, most rooms actually create unique gameplay encounters with how the obstacles and enemies have been spaced, unlike Cyan Brain where 90% of it are just long straight hallways with enemeis copy pasted at an even distance between each other.

In Skyrim the melee combat is the same if not more boring . Hit the enemy , back off , use potion , rince and repeat .
Ok this statement cannot be in good faith. Skyrim's gameplay is really lacking in depth, but it still offers plenty of ways to approach different situations. Yes you can go unga bunga and just trade hits and chug potions till either your enemy dies or you run out of potions, but that is just one of many ways to play. You can sneak past enemies and go straight to the boss without being detected. Or you sneak up on enemies from behind and slice their throats. Or you can pick them off with a bow from stealth. Or you can lure them to a cliff and use your thu'um to shout them off the edge. Or you can use magic to place rune traps and then lure your enemies into them. Or you can summon creatues to help you in battle while you eat popcorn as you watch. Or you can kill one person, then use necromancy to turn them into your undead slave and make them kill their friends, and then turn their friends into undead slaves as well. Or you can stay in town, level up your smithing, then walk into the dungeon with gear much stronger than what would normally be attainable at this level and watch as the enemy wails helplessly at your armor. I could go on and on....

With that said, I still think Skyrim's combat could be a lot better. This is one of the major things I really hope they improve upon for the Elder Scrolls VI. But Skyrim's combat and level design is still infinitely more engaging and interesting than Cyan Brain's.

Even ,how would you change that ? You character is a Cyborg with no super characteristic .Cyan doesn't have super legs where you can jump around. Cyan only use guns and melee since she's a soldier .
How would you " Improve" the gameplay?
Just adding something like a grenade would be a good start. Attempting to group enemies and then use a grenade to take them out is more effective, but also harder and riskier than just picking them off one at a time with a gun. It would add gameplay variety and give the player more choice on how to approach enemies. It also adds another layer of resource management, e.g.: do I use a grenade to get past the enemies on this floor, or should I try to save as many grenades as I can for the boss?

Adding a duck mechanic is another simple way to create another way to dodge attacks. Though of course, you would need to also create enemy attacks that allows the player to utilize the duck mechanic, which brings me to the next point.

Add enemies that do more than just "run at player and attack". Specifically enemies that have attacks that can be dodged by smart positioning. E.g. by utilizing the duck mechanic, or by jumping over their attacks, or by simply carefully watching the enemy's attacks and then position yourself accordingly. Almost every single attack in this game can only be dodged by either not being within range or by timing the dodge button. Adding multiple ways to dodge attacks once again creates more opportunities for the player and also makes enemies feel more unique aside from just their look.....

Which brings me to the next point: The enemy AI. As I said, almost every single enemy just runs at you and attacks. This is so incredibly boring. Adding a few enemies with smarter, or at least different AI's, would once again make combat encounters feel more unique and engaging. In many other action games, smarter enemies carefully watch the player and then react to what the player does. E.g. they may slowly approach the player and wait a bit before attacking. They may attempt to coordinate their attacks if they are in a group. Some may even react to the player's attacks, e.g. dash away and counterattack when the player engages them. Hell, just having some enemeis that would stand at a fixed place and shoot at the player would already double the variety in enemy AIs for this game.

But hell, all of these require extra work and effort. There is one super easy thing the dev could have done that would required LESS work. Which is.... to just not have so many long hallways with enemies copy pasted with the exact same interval between each other???? No but seriously. Making a game with simple combat is fine, it can still be enjoyable. But a dev must recognize that the combat very quickly becomes stale and repetitive and thus ensure the content does not drag on for too long before the player becomes bored. If you really want create a long game, make sure that there is an actual reason your game is this long! If your game lacks the depth for it to be this long, then either shorten it or add more depth! Short games are much better than long games that overstay their welcome! If this game was shorter, I would have given it 5 stars instead of 4!

I didn't mean to write an entire essay about this topic, but I really could go on and on about the myriad of ways to improve the gameplay. There are so many more things than what I've mentioned here. If you're interested, I'd heavily recommend you try Night of Revenge or Sinistar 2. I'm sure you will enjoy those games if you enjoyed this game.

Though I do also want to answer this one last thing...
Cyan doesn't have super legs where you can jump around.
This is a sci-fi game. Just give her an enhanced body or whatever. There were plenty of enemies that had human looking bodies that did all kinds of ninja shit. The pursuit of realism, stuff like "she can't jump high we can't add that mechanc", have no place in video games. Making an engaging game always comes first. Of course, there could be other good reasons to not add mechanics like this. E.g. if the devs wanted to go for a more survival horror feel where the player feels vulnearable, then adding a high jump would go directly against that. But I don't think the devs thought that through at all. I don't think they've given any of the gameplay elements much thought.
 

RAZER It is

Newbie
Oct 14, 2023
34
37
127
One thing being the reason why this game suck, is that the distance of save location is not that close, and there's no checkpoint.
So it's really suck to just die accidently just to be restarded with all the progress you've made after countles of shootings and dodging.

AND WHY IS FLASHLIGHT COMMAND KEY IS " T " WHY NOT " F " AS ANY NORMAL GAME??? I KEEP PRESSING F BECAUSE OF THE HABIT AND NOW I RAN OUT OF HEALTH SYRINGES
 

Nehrga

New Member
May 7, 2022
1
0
124
I said "since last month".
check out all the new released hentai game on steam.
Last month on Steam - Ethereal Sunder, Life in The Janitor's Room with A JK Girl, Arcana: Heat and Cold. Season 3, MudBlood Prologue. And that's not all, just quickly look through the search, a little earlier - Dragon Conqueror - bestiality, rape, brainwash, monsters
 
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cudasaurus1

Member
Jun 15, 2023
394
927
193
srsly..i can't fking enjoy h games from 2-3 years

rape, bestiality, unconsensual tags are gone...
then there are anime like redo the healer which come out...but games..nope..it is forbiddenn..bcs rape game make u a raper...

...stupid world...
I don't know what you're even talking about when like literally 99.9% of JP hentai games that come out are rape/ntr/noncon. I even challenge you to go on dlsite and find a recent regular vanilla hgame

You just don't want to pay for them and then cry you don't get more of them.

Your complaint is more like you can't find rape games someone else bought for you, you cheap fuck.
 
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Akina007

Member
Sep 1, 2018
209
386
258
Can't start the game at all. Says something like, "Cospirazione.dll not found".
You have eyes? Uploader clearly say:

Cracked: CYANBRAIN.zip ~ pixeldrain

Credits for providing a key: Reedman07

!!! THE CRACK WILL GET FLAGGED BY WINDOWS DEFENDER OR OTHER ANTIVIRUS SOFTWARE, if you want to play this you will have to add the game folder or the crack "Cospirazione.dll" as an exclusion from your antivirus or allow it, otherwise it will get deleted !!!

Why the crack gets flagged? because the crack does hacky things like code injection to get around PlayDRM and make you able to play the game and it's also obfuscated to prevent PlayDRM people peek inside it and hardening the protection further, so all of you can have more cracks in the future. All of this triggers antiviruses especially the obfuscation.

Having said this please avoid posting comments like "oMg TrOjaN!11!!", "Cospirazione.dll vIrUs!1!!11".

My crack is completely safe you have my word, if you want to play it just follow instructions and if you don't trust it simply don't play the game.
 

somebody95147

Newbie
May 22, 2020
65
219
198
I don't know what you're even talking about when like literally 99.9% of JP hentai games that come out are rape/ntr/noncon. I even challenge you to go on dlsite and find a recent regular vanilla hgame

You just don't want to pay for them and then cry you don't get more of them.

Your complaint is more like you can't find rape games someone else bought for you, you cheap fuck.

The piracy part is unrelated, if you keep up with semi recent things (at least in the U.S.), a lot of porn related stuff is being messed with at the moment.

Things I know off of the top of my head are, payment processors screwing with porn on itch and steam, and even places like rule34xxx hiding tags with rape and bestiality (there are probably more, but I like to stay in a relatively small porn bubble), they are always trying to censor or ban something, I too hate that just like the other poster.

Sorry for being off topic, but that comment is so aggressive for no reason when they don't know what they are talking about.
 

kryanBR

Active Member
Jan 18, 2019
778
462
257
cheat keys are working at in-game. not title. you can hear sound when press a cheat keys.
you forgot to explain where to put the files, bro. Does anyone know?
I've already put it in the game folder (where the .exe is) and in managed, both don't work
 
Last edited:

kumarin

Engaged Member
Feb 19, 2022
2,607
4,574
387
you forgot to explain where to put the files, bro. Does anyone know?
I've already put it in the game folder (where the .exe is) and in managed, both don't work
added explains.
run game once. BepInEx\plugins folder will be created. if don't, move game folder to another place.
put cheat plugin(.dll) to BepInEx\plugins.
 

Reapergod36

Well-Known Member
Jun 23, 2017
1,188
1,160
365
Now it's finished... which means I have to replay it to get back to where I ended in the demo... fuck. Some parts I remember being rather difficult, but I had fun the whole way through except when saving. When saving I always found the brain extraction thing nauseating so I solved it by simply looking away when it happened.
 

Hypoel

Member
Apr 14, 2025
218
154
63
So how much content is futa related?
It depends , since the game has multiple zones mixing different enemys it really depends on how much you progress into the game .
Since most of your enemys will be demi-cyborg/human/alien it's difficult to determine if they are futa or not .

But you shouldn't just stop at "It's Futa" tag , the game is really good on it's own . So if you want to try a new experience this game is a MUST try .
 

Hypoel

Member
Apr 14, 2025
218
154
63
I haven't played Eroico so I can't speak for that game. But to give some examples from the other games:

Sinisistar 2: Overall super simple gameplay, but the different abilities and skills still make up for it. E.g. you have arrows that penetrate enemies, arrows that explode. You can try to lure enemies together before then exploding them. Many enemies also stay in place and attack you with ranged attacks, which gives you choices about which enemy to prioritize killing first. The difference in enemy attacks also makes you position differently and approach different enemies differently.

The game is still very easy, but there is still variety and choice about how you approach each situation. Each boss also feels very different, unlike in this game where they feel like just another damage sponge. The level design in Sinisistar 2 is also much more creative. Even the individual dungeon designs, e.g. the demihuman dungeon where there are several planned traps, a prison that you would have to either search for or get caught to find. More over, most rooms actually create unique gameplay encounters with how the obstacles and enemies have been spaced, unlike Cyan Brain where 90% of it are just long straight hallways with enemeis copy pasted at an even distance between each other.


Ok this statement cannot be in good faith. Skyrim's gameplay is really lacking in depth, but it still offers plenty of ways to approach different situations. Yes you can go unga bunga and just trade hits and chug potions till either your enemy dies or you run out of potions, but that is just one of many ways to play. You can sneak past enemies and go straight to the boss without being detected. Or you sneak up on enemies from behind and slice their throats. Or you can pick them off with a bow from stealth. Or you can lure them to a cliff and use your thu'um to shout them off the edge. Or you can use magic to place rune traps and then lure your enemies into them. Or you can summon creatues to help you in battle while you eat popcorn as you watch. Or you can kill one person, then use necromancy to turn them into your undead slave and make them kill their friends, and then turn their friends into undead slaves as well. Or you can stay in town, level up your smithing, then walk into the dungeon with gear much stronger than what would normally be attainable at this level and watch as the enemy wails helplessly at your armor. I could go on and on....

With that said, I still think Skyrim's combat could be a lot better. This is one of the major things I really hope they improve upon for the Elder Scrolls VI. But Skyrim's combat and level design is still infinitely more engaging and interesting than Cyan Brain's.


Just adding something like a grenade would be a good start. Attempting to group enemies and then use a grenade to take them out is more effective, but also harder and riskier than just picking them off one at a time with a gun. It would add gameplay variety and give the player more choice on how to approach enemies. It also adds another layer of resource management, e.g.: do I use a grenade to get past the enemies on this floor, or should I try to save as many grenades as I can for the boss?

Adding a duck mechanic is another simple way to create another way to dodge attacks. Though of course, you would need to also create enemy attacks that allows the player to utilize the duck mechanic, which brings me to the next point.

Add enemies that do more than just "run at player and attack". Specifically enemies that have attacks that can be dodged by smart positioning. E.g. by utilizing the duck mechanic, or by jumping over their attacks, or by simply carefully watching the enemy's attacks and then position yourself accordingly. Almost every single attack in this game can only be dodged by either not being within range or by timing the dodge button. Adding multiple ways to dodge attacks once again creates more opportunities for the player and also makes enemies feel more unique aside from just their look.....

Which brings me to the next point: The enemy AI. As I said, almost every single enemy just runs at you and attacks. This is so incredibly boring. Adding a few enemies with smarter, or at least different AI's, would once again make combat encounters feel more unique and engaging. In many other action games, smarter enemies carefully watch the player and then react to what the player does. E.g. they may slowly approach the player and wait a bit before attacking. They may attempt to coordinate their attacks if they are in a group. Some may even react to the player's attacks, e.g. dash away and counterattack when the player engages them. Hell, just having some enemeis that would stand at a fixed place and shoot at the player would already double the variety in enemy AIs for this game.

But hell, all of these require extra work and effort. There is one super easy thing the dev could have done that would required LESS work. Which is.... to just not have so many long hallways with enemies copy pasted with the exact same interval between each other???? No but seriously. Making a game with simple combat is fine, it can still be enjoyable. But a dev must recognize that the combat very quickly becomes stale and repetitive and thus ensure the content does not drag on for too long before the player becomes bored. If you really want create a long game, make sure that there is an actual reason your game is this long! If your game lacks the depth for it to be this long, then either shorten it or add more depth! Short games are much better than long games that overstay their welcome! If this game was shorter, I would have given it 5 stars instead of 4!

I didn't mean to write an entire essay about this topic, but I really could go on and on about the myriad of ways to improve the gameplay. There are so many more things than what I've mentioned here. If you're interested, I'd heavily recommend you try Night of Revenge or Sinistar 2. I'm sure you will enjoy those games if you enjoyed this game.

Though I do also want to answer this one last thing...

This is a sci-fi game. Just give her an enhanced body or whatever. There were plenty of enemies that had human looking bodies that did all kinds of ninja shit. The pursuit of realism, stuff like "she can't jump high we can't add that mechanc", have no place in video games. Making an engaging game always comes first. Of course, there could be other good reasons to not add mechanics like this. E.g. if the devs wanted to go for a more survival horror feel where the player feels vulnearable, then adding a high jump would go directly against that. But I don't think the devs thought that through at all. I don't think they've given any of the gameplay elements much thought.
fr the dev should have listened to you
 
3.60 star(s) 75 Votes