Review of version 18
In some ways a step up from the dev's previous work in Desire Guardians. In other ways a step down.
If you've played Desire Guardians, the core gameplay will be much the same with a sci-fi seasoning. The game is split between multiple gameplay phases, with one phase dedicated to running through a dungeon to try and beat the boss. CBMA has two "free" phases where players can explore the map, shop for items and equipment, and interact with characters, and a night phase that's essentially plot-mandated stealth segments.
Enemies in dungeons will move in pre-set patterns, and timing to dodge them and avoid battles to conserve energy and resources for the boss is encouraged, as enemies do not give EXP, only money. The game at times will feel more like a puzzle than an RPG, and that's not a bad thing.
The majority of fetish content like DG is locked behind either losing to bosses and getting a game over or progressing far enough in character interactions. Nothing too major. Like DG, stat boosts and abilities can be permanently unlocked by sacrificing special equipment, at the cost of progressing the main character's TF and burning the dungeon phase.
The stealth is...clunky, and not in a good way. Saving is disabled, there are no tools or items to support sneaking around, and getting caught once is an instant back to start, no second chances, wait until the next night. And it IS mandatory. There WILL be plot progression gated behind getting far enough in the stealth.
Between that and other factors that slow the game down, this is NOT a game where progress can be made in a quick pick-up-put-down session.
Tl;dr,
The Good
In some ways a step up from the dev's previous work in Desire Guardians. In other ways a step down.
If you've played Desire Guardians, the core gameplay will be much the same with a sci-fi seasoning. The game is split between multiple gameplay phases, with one phase dedicated to running through a dungeon to try and beat the boss. CBMA has two "free" phases where players can explore the map, shop for items and equipment, and interact with characters, and a night phase that's essentially plot-mandated stealth segments.
Enemies in dungeons will move in pre-set patterns, and timing to dodge them and avoid battles to conserve energy and resources for the boss is encouraged, as enemies do not give EXP, only money. The game at times will feel more like a puzzle than an RPG, and that's not a bad thing.
The majority of fetish content like DG is locked behind either losing to bosses and getting a game over or progressing far enough in character interactions. Nothing too major. Like DG, stat boosts and abilities can be permanently unlocked by sacrificing special equipment, at the cost of progressing the main character's TF and burning the dungeon phase.
The stealth is...clunky, and not in a good way. Saving is disabled, there are no tools or items to support sneaking around, and getting caught once is an instant back to start, no second chances, wait until the next night. And it IS mandatory. There WILL be plot progression gated behind getting far enough in the stealth.
Between that and other factors that slow the game down, this is NOT a game where progress can be made in a quick pick-up-put-down session.
Tl;dr,
The Good
- Character interactions are kinda cute
- Puzzle-based dungeon traversal
- Unskippable sequences slowing the game down as a whole. Exhibit A: pre-title screen text crawl. Exhibit B: Two separate game over screens when trying to see a bad end.
- Timegates on boss respawns artificially inflates time spent farming certain bosses for their gear, either to use for skills, synthesize new gear, or sacrifice it for permanent upgrades. There's a shop that sells items to instantly respawn bosses, but that's far later into the story.
- Repeated plot-mandatory stealth segments that feel far too much like [game I am not allowed to mention under Rule 2]
- TF is avoidable, though that also means missing out on permanent stat upgrades and skill unlocks. Be prepared to spend a lot of time farming for money, items, and rolling lesson gacha for stats if you eschew the TF.
- TF content itself remains relatively softcore, with lewds pretty much relegated to nudity.
- Like DG, character portraits and models are rendered in Kisekae2 paperdoll engine. Looks good, but some may be turned off by cutscenes rendered entirely in static shots that sometimes proceed to the next scene in jarring cuts. Bad Ends are rendered in drawn pictures instead.