Create your AI Cum Slut -70% for Mother's Day
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Unity Cyprian High Heels [Demo] [Varro]

5.00 star(s) 1 Vote

VarrotheDev

New Member
Dec 6, 2023
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3
Yo, this is my game! Hi mom. And just to clarify! It's made with Unreal Engine 5.

It is a work in progress, a labour of love, trying to make the game i've always wanted to play with every spare hour that I have. Inspired by Fallout: New Vegas, Vampire The Masquerade: Bloodlines, and the usual suspects, Skyrim mods. As I usually mention in my Patreon, the demos are test environments to test if npc/freeroam interactions work, if animations play correctly, to check if the layout and blocking of the map feels right, to test texture uv's, 3d models, lighting, performance, etc. With every new test, with every new demo, trying to slowly build it up so that it becomes a proper game.

And as I mention in my reddit posts: I just wanted to play a game that was solely focused on sexual content, I didn't want any combat mechanics, no static images or walls of text. I just wanted to walk around, change into stripper/sexy clothes and just roleplay being a freeuse street slut. Just like the countless hours i've spent modding Skyrim, Fallout and Cyberpunk. A slutty dress up game where you can freeroam in 9 inch platform high heels and be a classy or thrashy streetwalking prostitute.

What you guys have mentioned I take to heart, any and all criticism or suggestions:
Grey male characters - I haven't had the time to to sculpt them to the same degree as the female characters due to working on other aspects of the game, so i've been using a generic faceless strong male as a placeholder to be able to test animations in game. Don't worry, one day I hope to make each npc as unique as the protagonist (just like in VTMB and FNV).

The Demo 2 is dark - The goal of that specific demo was performance, performance, performance. The map might be a bit darker as a result. So that with each update I could add a new light, see if it doesn't tank performance > add indoor location > see if it doesn't tank performance > add light, and so on and so on. UE5 lights tend to tank fps performance by almost 3-5 fps each so each addition needs to be carefully managed. Luckily, in Demo number 3, i've relit the entire map and it's now a lot more lively.

The UI text is bad - My bad yo!, i'm working on a 4k monitor and everything looks dandy on my end, 100% i'll switch it up to something more readable, that's the kind of feedback I sorely needed.

And facial expressions! - It took me a long time to come up with the female character animation rig (body), the face rigging is two or three times as complex to create and it is incredibly easy to mess up and come up with jank straight from the depths of Oblivion. Which is why i've needed to save for a while to hire out of pocket a professional rigger to give me some guidance in the future.

I've released a Demo number 3 that adds new clothing options, a couple new animations. The blocking of a couple seamless interior locations and a gloryhole. If you like the concept of the game and how it's shaping up. Play it, tell me what you think, and hopefully consider supporting it's development in the future.

Cheers everyone,
 
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5.00 star(s) 1 Vote