HTML - Daggers & Dewclaws [v0.9.2] [Caretaker Publishing]

  1. 4.00 star(s)

    Bowlcutcultmember

    [V0.9.2]
    An amazing TWINE game I'm surprised doesn't have more attention.

    The world of this game feels interesting and ripe for fleshing out. It also doesn't feel overtly like a porn-only setting (at least when it comes to the Human Fighter character's interactions/scenes), which is a breath of fresh air.
    The lack of actual combat (so far) is sad compared to non-TWINE Text-based games, but expected for the engine.
    Plenty of Human On Furry Content for the Human Fighter so far, though right now they're mostly limited to single scenes. I expect in coming updates, more long-term romance options will become available.

    Right now, I have only three, personal annoyances with the game.
    -a pre-defined character system as oppose to a character creator
    This is a TWINE limitation, so I don't hold the dev at fault for this, but a text-based game with no character creation always feels like a wasted opportunity to me.

    -Overdiversification In Places
    This is an odd gripe, so I'll try to explain. When you visit the brothel in the game, there are 5 options:
    -A Findom-Oriented dog-girl
    -A Femdom-Oriented Raccoon Girl
    -A Herm Horse I assume is a switch
    -A Fox Femboy Bottom
    -A Serval Girl Who doesn't like the player (At least as a Human Fighter) and is tied to another quest

    Notice something? All this choice, and not a single normal prostitute that has atypical sex with the player.
    I get wanting to please everyone, but seeing stuff like this creates a massive dissonance between the world and the player to me, because it's obvious that most people that live in this game's world would want a "normal" prostitute. I wouldn't harp on this as much I as, but the game also makes an incredible deal about the Human Fighter (and I assume the fox) being virgins, and it's strange that they're eyes wouldn't be drawn towards the "normal" ones first, if that makes sense.
    For what it's worth, this Overdiversification seems limited to the brothel, and it might be lessened by the addition of content in new versions, we'll see.

    And my third and final gripe, which I thought wasn't a major one, until I typed it out, is that there's this weird "fetish vision" that cheapens the writing in certain interactions.
    Here's two examples:
    When the player interacts with a wolf girl on the street that offers him sex, we see this very targeted, in-depth view of his mental state and how much being a virgin affects him.
    In another part, you and a character you work for as a bodyguard infiltrate a cult, and part of the process is you both being naked in front of each other. The character's mental view from before is now entirely absent. What?
    And if you succeed at your mission, you return to her office and she suggests the two of you have sex. And if the player accepts, the sex scene plays out with *zero* mention of the character's nervousness/inexperience. What?
    And the final kicker: The player is still considered a virgin by the game world after this, because the girl is into anal.
    What?
    When I found this out, I was almost attempted to ask the dev if it was a bug. I was that baffled. I don't blame the game for having the internal logic that "non-vaginal sex doesn't count as losing your virginity", but to not have any sort of callback to the character's previous feelings about his virginity just feel so out of place.

    Over-all my strong feeling about both of these issues doesn't make me want to rate it lower than 4, as it is a strong package regardless, if anything, these strong feelings make me want it to get even better.
  2. 4.00 star(s)

    drhaax110

    [v0.6.2].

    There are a lot of good ideas here, and the framework for a good beginning. Everything looks promising thus far. I've enjoyed what is available at the moment, and eagerly await more.

    That is of course assuming this isn't a pump-and-dump like every other similar project...