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Mod Others Completed Dai Sengoku Rance [Fan Translation][2025-08-29]

Loligeddon

Newbie
Jul 9, 2019
90
98
86
"ace of aces"
Will take a look. Thanks for the report!
Edit: Yep, on further inspection of the code that would be correct, the doubled damage functions only in solo battles. The description will be clarified.
 
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pramit

Newbie
May 22, 2017
22
8
33
Will take a look. Thanks for the report!
Also, not sure if this is a bug, but it is interesting to note, when you have the skill giri camera constitution, it basically replaces any other source of counterattack damage(the one that's calculated from your attack stat). So it can actually be a nerf to your counterattack damage if you don't get hit hard enough. But the good thing is that ranged units like archers take counter some counterattack damage now.
1747430574697.png

But yea, not a great skill
 

Lewdmiral

Newbie
Feb 1, 2024
37
6
59
There seems to be a bug with Zeth that makes it enlist the likes of Haurein, Leila and Menad if they have been fused/removed from your army already. Not urgent but a bit distracting.
Also, just out of curiosity, does Lighting have a different multiplier when used by Parsley and especially the Z-Guardians? Because it's a far cry from a monster unit's lighting and even Omachi and Jill/Gele's. I do know that Parsley's passive enhances all magic, but that's about it.
 

HentaiBaka

Newbie
Mar 14, 2018
56
186
132
If I play NG+ Part 1, and I take like 150 turns to completely max out my characters and then carry that over to NG+ Part 2, will that count as 150 turns or will the turns reset to 0?

If I take 150 turns in Part 1, will that ruin any event in Part 2?
 

pramit

Newbie
May 22, 2017
22
8
33
There seems to be a bug with Zeth that makes it enlist the likes of Haurein, Leila and Menad if they have been fused/removed from your army already. Not urgent but a bit distracting.
Also, just out of curiosity, does Lighting have a different multiplier when used by Parsley and especially the Z-Guardians? Because it's a far cry from a monster unit's lighting and even Omachi and Jill/Gele's. I do know that Parsley's passive enhances all magic, but that's about it.
I've seen this bug happen also for monster factions, where they hire some human characters that you have previous fused or discarded.

Also, this might be a bug with the winter incarnation skill (removes 3 action points from enemy and ally) - for units with 3 or less skill points in the enemy side, it removes all but one skill point. But on the ally side, it removes all 3 (rendering them unable to act). 1747447674800.png
 

Loligeddon

Newbie
Jul 9, 2019
90
98
86
Haurein, Leila and Menad
That can actually happen even without removing them from your army and/or Prison. Frankly I completely forgot about that, will look into it before the next patch.


IIRC this is related to their high Intelligence (and troop counts/HP for ZGuardians) which both reduces magic damage taken and increases theirs. There are no additional calculations for their damage output.

winter incarnation
Intended

150 Turns in Part 1
There are separate turn counters for Part 1 and Part 2. The latter one is not accessible to the player, but some events rely on this counter.
No events should essentially negatively affect the run, however some factions will gain additional reinforcements with their strength based on the Part 1 turn count.
 

Lewdmiral

Newbie
Feb 1, 2024
37
6
59
More goofy, harmless bugs:
Sometimes, upon combining units, recruitable units like Persuasive Monk or the Kuge sisters comment on the obtained item.
Likewise, sometimes a recently-captured unit will celebrate the success of a blitzkrieg.
 

KawaiiNeko69

Member
Jul 24, 2020
231
457
131
It's kinda funny that JP players found of these bugs (taken from translated jp wiki)

1747469765384.png

And translated game should have these bugs too and people still find new bugs. But yeah, author didn't say a thing for over 1.5 year, so maybe that list is actually longer (I think I personally fixed coke bottle, but not sure)
 

CogTheNito18

New Member
Jul 24, 2024
10
5
13
If the author ever does come back and update the original mod one more time, what happens to our current version of the mod can we transfer over the save data or will we have to restart?
 

KawaiiNeko69

Member
Jul 24, 2020
231
457
131
At this point there are "two versions" of this game, so these both have different characters roaster in them, but most of Game Flags are not touched, but I doubt he will come back to it soon, if ever
 

Loligeddon

Newbie
Jul 9, 2019
90
98
86
If the author ever does come back
Given that this fan project uses the MG version compared to the OG Dai's original Alicesoft code, the chances of incompatibilities are somewhat high.

At best, we can expect some inconsistencies and bugs, most notably with the new units, or the new features and game flags that will incorrectly carry over to the new version of the game.

At worst, a complete restart, yeah.
 

pramit

Newbie
May 22, 2017
22
8
33
I am trying to figure out what determines the random skill you get from rare factor combination. If you just reload the save and try again, you will get the same skill. However, this can change if you do something else - like combining with another unit. This change can persist if you reload the save (meaning, you won't get the skill you got at the beginning of this whole attempt). But its also more than this.
For example-
Save 1
lets say I get infinite bomb, a super OP skill (kills anything in 1 hit)
Save 2
I want to try and get this skill on another character., so I reload to save 1. Normally, if you just reload the game and attempt rare factor combination on another character (doesn't matter the unit types), you will get the same skill. So the game keeps track of this. In my case, I realize that I can't get it work with one combination, I need to do two combinations. So I do some stuff, may be combine one unit with another, and the results change - I can no longer get infinite bomb, instead I get the battleship skill.
Reload back to save 1
I attempt combining again to get infinite bomb, but I still get battleship. What gives?
Reload back to save 1
This time I give one unit a ractor factor scroll, and try combining again. This time I get infinite bomb again.

The only reasoning I can think of, is that there is a counter of sorts. If you do certain actions, like spend a turn, or combine with a unit, or give a unit a scroll, or have a character event, then this counter moves and you get the next skill in the list. And this persists if you reload for a second attempt immediately (Without doing anything else)
But yea, I would appreciate if someone else could shed some light on this.
 
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Loligeddon

Newbie
Jul 9, 2019
90
98
86
rare factor combination
Every combination gets a unique number assigned (which changes every time the random function is called, eg. every time a combination occurs). Those values are predetermined in every run due to how randomness is coded in the game. It *is* random, but the randomness is, in a way, predictable, similarly to how randomness in some games' seeds function, if that makes sense.
 

winterwisp

Member
Feb 13, 2022
148
115
141
I am trying to figure out what determines the random skill you get from rare factor combination. If you just reload the save and try again, you will get the same skill. However, this can change if you do something else - like combining with another unit. This change can persist if you reload the save (meaning, you won't get the skill you got at the beginning of this whole attempt). But its also more than this.
For example-
Save 1
lets say I get infinite bomb, a super OP skill (kills anything in 1 hit)
Save 2
I want to try and get this skill on another character., so I reload to save 1. Normally, if you just reload the game and attempt rare factor combination on another character (doesn't matter the unit types), you will get the same skill. So the game keeps track of this. In my case, I realize that I can't get it work with one combination, I need to do two combinations. So I do some stuff, may be combine one unit with another, and the results change - I can no longer get infinite bomb, instead I get the battleship skill.
Reload back to save 1
I attempt combining again to get infinite bomb, but I still get battleship. What gives?
Reload back to save 1
This time I give one unit a ractor factor scroll, and try combining again. This time I get infinite bomb again.

The only reasoning I can think of, is that there is a counter of sorts. If you do certain actions, like spend a turn, or combine with a unit, or give a unit a scroll, or have a character event, then this counter moves and you get the next skill in the list. And this persists if you reload for a second attempt immediately (Without doing anything else)
But yea, I would appreciate if someone else could shed some light on this.
Okay, after some rechecking and having to delete my post twice, here's what I want to post:
First, infinite bomb deals 9000 fixed damage, ignore damage reduction and guard effect, but does not pierce barriers.
Second, the only way to change combination results is to pass a turn, do a combination, or fully take over a territory. Picking character events (even the pink ones) does not change the results, and neither is giving the scroll to another character. That time you're only seeing the other skill chosen alongside infinite bomb.
Dungeon battles change the result of one of the two skills chosen and so is taking an enemy post in a territory. Both of these usually result in the same result but it might not be correct since I only tested once.
 
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Iceborg28

New Member
May 9, 2022
11
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44
So how does Zeth work in part 2 now ? I read that you can only fight then in NG+ in the original mod. Is it still the same with all the updates ?
 

pramit

Newbie
May 22, 2017
22
8
33
Every combination gets a unique number assigned (which changes every time the random function is called, eg. every time a combination occurs). Those values are predetermined in every run due to how randomness is coded in the game. It *is* random, but the randomness is, in a way, predictable, similarly to how randomness in some games' seeds function, if that makes sense.
Okay, after some rechecking and having to delete my post twice, here's what I want to post:
First, infinite bomb deals 9000 fixed damage, ignore damage reduction and guard effect, but does not pierce barriers.
Second, the only way to change combination results is to pass a turn, do a combination, or fully take over a territory. Picking character events (even the pink ones) does not change the results, and neither is giving the scroll to another character. That time you're only seeing the other skill chosen alongside infinite bomb.
Dungeon battles change the result of one of the two skills chosen and so is taking an enemy post in a territory. Both of these usually result in the same result but it might not be correct since I only tested once.
ah this makes sense, two skills are picked every turn..that's why I was alternating between battleship and infinite bomb. What's the chance of the skill changing if you take a territory or a dungeon battle? What I mean by the second question is that, if lets say you start turn 1 and you have two skills - Skill 1 and skill 2. You don't want skill 1 so you do a dungeon battle - but unfortunately for you, skill 1 is picked again. So you reload turn 1 and do the same dungeon battle - can the outcome change?
I wonder if I understood it right. So there is no way to actually change the two skills in a turn other than going to the next turn?


Thank you for clarifying this :)

EDIT: Just tried this again, took a territory to change the results of my combination. Then I reloaded the save and the skill I got changed. So I guess you meant to say that taking a territory changes the seed itself, so you have 2 new skills to choose from.
 
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winterwisp

Member
Feb 13, 2022
148
115
141
ah this makes sense, two skills are picked every turn..that's why I was alternating between battleship and infinite bomb. What's the chance of the skill changing if you take a territory or a dungeon battle? What I mean by the second question is that, if lets say you start turn 1 and you have two skills - Skill 1 and skill 2. You don't want skill 1 so you do a dungeon battle - but unfortunately for you, skill 1 is picked again. So you reload turn 1 and do the same dungeon battle - can the outcome change?
I wonder if I understood it right. So there is no way to actually change the two skills in a turn other than going to the next turn?


Thank you for clarifying this :)
Tried it, the outcome won't change. It's more or less like everything has a certain action value and clearing a dungeon or taking over a post in a territory has the same value, while the calculations was set up from the moment you press new game. And you can't really decide on which skill you get to keep either. Another thing, if you start from part 1 and carry over to part 2, the chosen skill remain the same even if you try to move to part 2 using the same save again. Though pass about 5 turns and the results will show deviations. The only viable way is to do another combination or take over a territory. And sometimes taking over a territory would only change one skill, even. So really, it's down to luck whether you get the good skill or not.