The real name of the game is Grind, not Damon! The idea is good, but the execution. The game is something like a quest - I will interact with each item, get a hint and reach the goal. But damn it, how disgustingly implemented. What did Vaas say there? Madness is the exact repetition of the same action. Time after time, in the hope of change. This phrase is exactly right for the game. You need to constantly repeat the same thing, the same scenes with slight changes, which may not be there because you didn’t find something there, didn’t do something ... Everything is aggravated by the fact that the scenes cannot be instantly skipped, only speed up the text ... And you know what the worst thing can be? With such an action, a bug can happen and the scene picture freezes, and then only loading ... and if you didn’t make a save, well, replay a lot of time (I had to replay it once for 1 hour). Further, if you failed the scene (no strength, no object, you didn’t do something before), then the time of day also changes and the same scene can be caught the next day, i.e. either do something else or go to bed. But that's not all, there is the concept of manna!!! Ok, I don’t mind this, but to make up for it, you need to arrange a hookup with a doll, and so every time when the mana gets low or it ends (I remind you that the scenes don’t skip, they scroll quickly at most). In addition, to get the next power to advance scenes, you need to use the previous one a certain number of times. Cool, but damn telekinesis....how much time did I spend looking for the last scene...It really hurts me to play this game. I didn't have the strength to go any further. Deserved rating 2. Play at your own risk, only if you are GigaChad and grind is the meaning of your life.