Impregnator
Newbie
- Dec 26, 2019
- 91
- 42
Would you please add a tab or options to change resolutions, for Pete's sake? I got the game running at one corner of my screen with no possibility to go fullscreen or anything.
if you drag the size at the corner it realines, but i do hope that weirdness gets fixed along with the crashing bugs. when its playable id love to try itWould you please add a tab or options to change resolutions, for Pete's sake? I got the game running at one corner of my screen with no possibility to go fullscreen or anything.
I believe you have to leave at least 1 stamina to your warrior(s) before changing seasons and they will train themselves. I think the skills that gets trained is random but eventually health will increase by itself and then you can level up from beating encounters normally.So how am I meant to get new villagers? The tutorial says I can do it via raiding, but i get one shot by everything because my character has 1hp.
Many thanks for providing a log. There doesn't seem to be an error around the time of the crash but looks like there is an issue with the engine or graphics renderer so I'll see if altering those helps.When saving the game after building the player's house, a crash occurs, and until the save is deleted, the game will not start.
Godot Engine v3.6.stable.mono.official.de2f0f147 -You must be registered to see the links
OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 4070 Ti SUPER/PCIe/SSE2
ERROR: Mono: Core API hash mismatch.
at: _init_godot_api_hashes (modules/mono/mono_gd/gd_mono.cpp:515) - Mono: Core API hash mismatch.
Mono: Log file is: 'D:/Users/Kastrom/AppData/Roaming/Dapplecap/mono/mono_logs/2025-06-01_19.47.50_18064.log'
I've uploaded archive hereIf it's not too much trouble, please could you replicate the bug with the debug version and post the contents of the logs/godot.log file (or a .zip of the whole Dapplecap save folder)?
Did you assign the slime to the house? Rather than auto-populating residences, you need to assign you recruits to their new houseInterestingly, after recruiting a slime, building a home for it and assigning it to work, then going to conquest again, the slime just disappears. This repeated 3 different times.
Yeah clicking assign to house does nothing. Sometimes it sends a slime to the pool, other times it does nothing, in both cases slimes disappear after another conquest. If it does nothing and you click it again there's about 70% chance the game just crashes.Did you assign the slime to the house? Rather than auto-populating residences, you need to assign you recruits to their new house