Ren'Py - Dark Fantasy Godhood [v0.1] [RPMeister]

  1. 4.00 star(s)

    RumbleBR

    The game is good! The art is good, the CGs amazing! Loved everything and had a nice fap, but needs more, more content and I hopes have furry ones, have aloooot of enemies, but I think the creator can stops puting too much violence in this game, is making the womans looks like bag of potatos being tossed around... Don't needs becomes a pro-wrestling game, focus on porn and puts some rape or monster rape, and will be perfect.

    7/10
    Likes: inqlr
  2. 5.00 star(s)

    bjlclark00

    It is a Great game overall if you enjoy Medieval/Fantasy. Some of the female proportions are a bit strange but there is a already a great mix of fuckable characters. You don't have to jump through hoops to progress a character or click into a destination 23 layers deep. You do not have much of a choice on how to interact with a character but for me that is not much of a negative.

    The main issues I have is many aspects of the game are very unpolished and markers on the map for events and characters to progress will be needed (as of v0.1 it was easy to find all the events but this will change as the game gets more content)
  3. 4.00 star(s)

    Lerd0

    review for v1.0

    pretty funny, cute gobbos.
    models look super good, lots of choices, lots of tiddies, really good animations.
    writing and story a bit messy but it's improving.
    will update review as teh game updates.
  4. 2.00 star(s)

    qljrnt6jc4eh2

    Game version: 1.0

    The game is so overloaded with choices, it took me ~5 minutes of playtime to get annoyed af and stop playing this.
    It feels like there is a choice (mostly 3 and more to pick from) after every 5-10 sentences on the screen. This does not only kill any immersion and "groove", it almost freezes the pacing of the game down to zero.
    I can't remember any other game that failed to hard just by introducing too many choices.
    The engine is not bad and feels "fresh", but thanks to the aforementioned issues with the pacing, it doesn't count as a real "pro" (because it's getting visually blocked by another choice, lol).
  5. 3.00 star(s)

    MidnightKing

    Updated Review for v1.0

    The remade act one is certainly an improvement over the demo version, but I still have a lot of the same problems with this game as before. I feel like I can see the vision a bit more now, but the game is kind of janky is maybe the best way to put it. There exists a certain charm under that jank, but the game just isn't there yet despite that.

    My main problem was with the writing and still is with the writing. The opening sets up this neat idea of the weak MC wanting to create a guild that he and others can prosper under. This does not go his way as no one wants to join him, until one similar outcast partners up with him to journey to the "mountain of power" to, well, obtain power.

    The game lacks in the details. It sets up this long and arduous journey only to portray it more like a walk in the park. All these perilous places you travel through within a day, maybe have an encounter that seemingly plays out the same no matter your choice, sleep, and repeat. At one point they're walking through a frozen tundra while the MC is in a t-shirt and the girl in a revealing dress. They talk about how cold it is when realistically they would be icicles. Unrealistic is a good term for the whole thing really, but perhaps the game isn't really striving for that kind of realism.

    I originally complained about the MC lacking any sort of charm and just being boring to play as. Again while he's a bit better than before, I still feel the same. I guess I'd expect some way for him to show talents that make up for him being psychically weak (in the beginning). Something that would make me say "yeah this guy has potential." But really all he has is a sort of determination to make things work but with no plan for it. He doesn't feel like a leader in any respect.

    Now this game actually has a twist, and turns out to be what seemingly might be a sort of revenge story? After making it to the mountain of power and obtaining thor's hammer, you save your companion and fly back to town. Long story short a guild leader, descendant of Odin, wants the hammer. She tries to kill you for it, you smack her in the head, and then are branded as an outlaw and kicked out of town.

    Queue sandbox. You must save your reputation. The MCs plan for this is to go around helping people to prove he isn't an outlaw. It's a fine motivation I guess, but you would think with now being empowered with the power of a god he could tackle pretty big problems. Instead, go sweep this temple until the bitch priestesses decide to help you. I just don't really get what the games plan is I think. It feels sort of inconsistent. There's a couple random combat encounters and quests to help random village folk, and some of them are kinda fun even, but it feels weirdly out of place at the same time. A lot of the sandbox systems feel mostly like placeholders or just don't exist as well.

    For as critical as I am about this, there's parts that do sort of have that charm to it I mentioned as well. I like Hazel a lot actually and it was nice interacting with her on the initial journey (it's more the MC who feels like the odd piece of the puzzle). The renders and character models have a pretty unique vibe to them, and the animations themselves are kind of fun and not awful in lewd scenes. I don't mind so much the journeying around doing quests too, but for the reasons I mentioned before it takes me out of it a bit at the same time.

    I don't really know what this game wants to be I guess. It's not really a riveting story and feels pieced together more than a consistent plot, but maybe as just a charmingly jank sandbox game I could see it growing into something fun? It's a work in progress for sure. I'd be interested to see how this develops but I wouldn't say I'm invested at the moment.