I normally love Sugar Star games, but... Let's break it down
Art: 4/5
Absolutely fantastic like usual, but I feel they put less effort than normal. Still, better than the majority of H games.
Story: 0/5
...Yeah no this effectively doesn't have a story. There is a blurb that can be condensed down to 4 lines of text without losing literally any details for the backstory, and there is absolutely no story beyond that. They tried to emulate dark souls story telling, but... lack literally any aspect of it.
Gameplay: 1/5
K, this had potential, but it is an absolute mess of broken half-implemented systems. It is an action combat system that tries to port dark souls to wolf RPG, but... Hitboxes are completely borked. Your attacks are strait (very thin) lines coming off of your model. They are longer than you think, but if an enemy is even slightly off from that line you cannot hit it. No sweeping attacks at all. Hitboxes seemed to only register half the time, with me dying multiple times because my character would whiff attacks on enemies they were touching, while at other times I could hit stuff outside of my actual range and kill them effortlessly. The axe is basically pointless due to how stamina-heavy it is, block might as well not exist (legit, never use it), dodgeroll is... It exists? I've had it fail on me many times for no apparent reason, so after a while I ignored it and the game felt easier for doing so. The game has a NG+ system that resets if you die, but... Okay I tested 3 loops. Loop 1 (aka fresh loop): zombie at the start hit me for 84 damage. Loop 2: Same zombie did 10 damage per hit. Loop 3: zombie did 60 damage. So the loop system doesn't work and your first run is actually the hardest. There also isn't really a point to it, beyond... the game getting easier sorta? It is supposed to boost drop rates and soul gains, but those seem more or less unchanged, so I have no idea what it does beyond make enemies weaker.
Leveling is dumb. Think souls, but only 2 of the stats matter (the equip load booster and the damage boosters). If anyone is curious, the 2 damage stats are identical in all ways without exception.
There are a grand total of 3 zones, 3 bosses, and 5 enemy types. No reskins, just 5 types of enemies. The zones are... They sorta reminded me of Zelda 1 on the NES, except you don't get a map.
H scenes: 3.5/5
The h scenes are technically good, but... almost all of them are you going to the temple, giving them 1 humanity (drops from bosses), and then selecting a scene. You can get enough humanity for all scenes with around 3 full runs of the game, which I got down to like 5-10 minutes per, so yeah. Go grab the save and use the menu to access the scene select because there is absolutely no context for those scenes, at all.
All told, this feels like a proof of concept demo that has a good number (27 or so) H scenes tacked on that have basically no context. Grab the save and use that to watch the scenes. You aren't missing anything by doing that.