This game surprised me in several ways. On the surface, it presents itself as another adult visual novel built in Ren’Py, but it tries to go beyond the usual formula. The deckbuilding system, while not particularly deep or innovative, at least adds a layer of interaction that distinguishes it from pure kinetic storytelling. Unfortunately, the deckbuilding itself is not very interesting: strategies are limited, and after a few rounds it becomes repetitive. Still, the simple fact that it works without major bugs is reassuring, and everything runs smoothly as expected.
The use of Ren’Py is noteworthy. Instead of relying on the usual minimal structure that so many adult projects default to, the developer made an effort to twist the engine toward something more interactive. This makes the overall experience feel less like a static slideshow and more like a game. Combined with the mix of action and strategy, the title encourages the player to think, plan, and engage. It’s refreshing to actually reflect on decisions rather than mindlessly clicking forward.
On the artistic side, the visuals are better than average. The character artwork is appealing and polished, clearly crafted with care. While the style might not reach the heights of professional studios, it carries charm and identity. I personally appreciated the design and found it immersive enough to keep me engaged through the short runtime.
In the end, the project is not flawless — the deckbuilding needs more depth, and the story feels brief — but it shows promise. The combination of Ren’Py innovation, functional systems, and decent art makes it stand out from the crowd. It’s the kind of experiment that, with more refinement, could evolve into something genuinely memorable.
"I used a writing tool to help me express my ideas, since English is not my native language."