Unity - Abandoned - Dawnbringer [vA_0.02 Public] [Faustus]

  1. 3.00 star(s)

    meh65

    .02 UPDATE
    Prologue hard crashes when trying to enter admin password.
    (I would just get rid of the minigame and have the prologue be an exposition dumb)

    Card battle is functional now, the "shield save" being a QTE works better IMO. That way the more you lose shield the faster it goes.

    The tech tree and replicator menu/function could use some QoL touches.
    The replicator menu bugged out and I had to restart the game because the menu disappeared. Just that kind of "I feel I need to save every 5 seconds or else I lose it all" sort of feeling.

    After playing the demo its pretty much fallout shelter mixed with bare bones yugioh I would say. Its an average "0.00XX ALPHA"
    I like the concept, just seems too ambitious for me to hold out hope.

    Lastly. I would say that there needs to be tutorial pop ups, or a bullet point pop up system. Literally ALL the instructions are given through dialogue. As in the banter, and such is mixed in with the instructions.

    It would do the game some good if at the end of a dialogue that explained something. A pop up came up that gave the bullet point version of said instructions. That way its clear and concise.
  2. 4.00 star(s)

    Jove76

    I actually spent a bit over two hours playing this, It is pretty limited at this stage, but not terribly so, and the breeding and battle systems can be done forever.
    I would not normally review a game this early, but after reading the only other review (which is from the same version I just played) I felt I must, because so much of what was stated is objectively false.
    The first battle is confusing, and the explanation is not perfect - but it DOES not end the game if you lose this battle, it lets you do it again. The battle system is also not even close to abysmal. It is not the greatest I have seen, but compared to much of what I have seen on F95, it is already quite balanced though too simple for my tastes.
    I am playing on a laptop, and had only one instance of lag, which only lasted about two seconds. I had no crashes, and saw no game-breaking bugs. The only time I even had to use the "emergency character reset button", was when I was underwater trying to climb a slope.

    The game honestly looks very good, and though content is of course quite limited, there is nothing overtly wrong with it - certainly nothing to deserve a two-star rating. That is not to say that it does not need refining, but that is exactly what this process is all about.
    Explanations of things leave some gaps in knowledge, but if one does not require having their hand held, all can be learned by experimentation.
    There is a rather confusing shield system which I didn't love, but it is also unneeded after the first "tutorial" battle - and it does make sense if one tries (though, given it is unneeded, there is not much reason to stress if you can not figure it out).
    It is a very early game, with essentially 4 different yet inter-dependent game-mechanics; 3D open-world environment/resource gathering, breeding game (only one 4-stage sex scene currently), card-battle, and a tech-tree system. All of these systems are limited but fully functional, at present, and the game is really quite ambitious because of it. I only hope it is not too ambitious to ever get properly developed. If the updates keep coming, this could be one of the most fun games to play here (though I would not expect it to ever have a whole lot of sexual content).
    If all you want is animated porn, then this game might frustrate you - but as a game I have seen many much worse products that have no sex at all.
  3. 3.00 star(s)

    PoyntFury

    Alright, this is a review of the second release, after some changes were made in regards to issues I had prior.

    The game allows you to turn off permadeath. +++ For making combat more reasonable, even on higher difficulties.

    There's a difficulty slider, though it really doesn't tell you exactly what the difficulty affects. ++ for difficulty levels. - for no explanation of what changes with each level of difficulty.

    The strange mid-fight math system has been exchanged for a quick-time event. Honestly, I can't think of many things the dev could have changed it to that would make it worse, but currently, to my surprise, it is. QTE's are horrible, and this one is especially bad because it's not exactly responsive. It leaves the qte indicator exactly where it was when you succeeded last time, and you can't click the "Repulsor" button for about a second after it spawns, which means you're stuck spamming left click until it acknowledges it, which tends to be after it has moved out of the success area. Dev, if you're going to put a QTE of all things in this game, you'd better make absolutely sure it responds the moment it's on screen. + for changing the system. --- for somehow making the better system unresponsive.

    I'm not sure if the dev changed something, but the game seemed to run slightly smoother after it took about 10 seconds to fully load the overworld. I have noticed that the camera becomes jittery and less responsive if it passes through objects like the ground and rocks. +/-

    This update is a step in the right direction, though I did notice that the dev did little to rectify the super tiny text in base. All in all, this update made the game worth of 3 stars, but we'll see if it does anything more to catch my interest, as the current gameplay loop isn't exactly enjoyable. Also, add penis size differences. Having every male character with the same dick, especially with the reptilians, makes them incredibly boring.