.02 UPDATE
Prologue hard crashes when trying to enter admin password.
(I would just get rid of the minigame and have the prologue be an exposition dumb)
Card battle is functional now, the "shield save" being a QTE works better IMO. That way the more you lose shield the faster it goes.
The tech tree and replicator menu/function could use some QoL touches.
The replicator menu bugged out and I had to restart the game because the menu disappeared. Just that kind of "I feel I need to save every 5 seconds or else I lose it all" sort of feeling.
After playing the demo its pretty much fallout shelter mixed with bare bones yugioh I would say. Its an average "0.00XX ALPHA"
I like the concept, just seems too ambitious for me to hold out hope.
Lastly. I would say that there needs to be tutorial pop ups, or a bullet point pop up system. Literally ALL the instructions are given through dialogue. As in the banter, and such is mixed in with the instructions.
It would do the game some good if at the end of a dialogue that explained something. A pop up came up that gave the bullet point version of said instructions. That way its clear and concise.
Prologue hard crashes when trying to enter admin password.
(I would just get rid of the minigame and have the prologue be an exposition dumb)
Card battle is functional now, the "shield save" being a QTE works better IMO. That way the more you lose shield the faster it goes.
The tech tree and replicator menu/function could use some QoL touches.
The replicator menu bugged out and I had to restart the game because the menu disappeared. Just that kind of "I feel I need to save every 5 seconds or else I lose it all" sort of feeling.
After playing the demo its pretty much fallout shelter mixed with bare bones yugioh I would say. Its an average "0.00XX ALPHA"
I like the concept, just seems too ambitious for me to hold out hope.
Lastly. I would say that there needs to be tutorial pop ups, or a bullet point pop up system. Literally ALL the instructions are given through dialogue. As in the banter, and such is mixed in with the instructions.
It would do the game some good if at the end of a dialogue that explained something. A pop up came up that gave the bullet point version of said instructions. That way its clear and concise.