I share the previous reviewers' sentiments. Currently, this feels like a concept demo rather than an actual game(Which it probably is). The walking simulator had me pick up pictures and VHS tapes to watch. That was it, or that was all I bothered to discover in my playthrough. There was a key somewhere that may have unlocked something. But truthfully speaking, nothing within this game held my attention long enough to reach that point. There isn't anything else to do. The graphics and atmosphere the game provided were pleasant. I was fond of the liminal space vibe I felt from looking around.
Walking into this game, I didn't have any strong expectations. The description seemed to have a direction in mind. However, due to the game's recent creation, I figured that direction had not been realized yet. From a personal standpoint, having animatronics roam the place as we, the players, wonder about would be a welcoming idea. Perhaps making them interactable also would be very nice. Of course, the game doesn't need to make them aggressive. Not that I think the developer would. (Note: If there are animatronics, I didn't stay around long enough to see them.)
If puzzles are something the developer envisions within their game, I am all for it. But I'd prefer it isn't something like "look around for this item, walk to this place, use this item, and repeat." Exploring seems to be encouraged, so if that's the approach to puzzles, that's just how it is. Still, I'd prefer an entertaining spin on it. Perhaps, instead of going to point A and back to point B. Maybe introduce puzzles that need to be solved within the room the player is in to move on to the next. Or something like that.
As long as walking around doesn't feel like a drag, there are interactable objects(preferably roaming animatronics), and puzzles are varied with clear things to do. I think this game will do just fine. As it stands, this game isn't a game. The concept seems entertaining, and I look forward to a more fleshed-out and substantial product with each update.
Walking into this game, I didn't have any strong expectations. The description seemed to have a direction in mind. However, due to the game's recent creation, I figured that direction had not been realized yet. From a personal standpoint, having animatronics roam the place as we, the players, wonder about would be a welcoming idea. Perhaps making them interactable also would be very nice. Of course, the game doesn't need to make them aggressive. Not that I think the developer would. (Note: If there are animatronics, I didn't stay around long enough to see them.)
If puzzles are something the developer envisions within their game, I am all for it. But I'd prefer it isn't something like "look around for this item, walk to this place, use this item, and repeat." Exploring seems to be encouraged, so if that's the approach to puzzles, that's just how it is. Still, I'd prefer an entertaining spin on it. Perhaps, instead of going to point A and back to point B. Maybe introduce puzzles that need to be solved within the room the player is in to move on to the next. Or something like that.
As long as walking around doesn't feel like a drag, there are interactable objects(preferably roaming animatronics), and puzzles are varied with clear things to do. I think this game will do just fine. As it stands, this game isn't a game. The concept seems entertaining, and I look forward to a more fleshed-out and substantial product with each update.