DAZ 3D -> Blender import with softbody physics

Jonny Long

Newbie
Sep 16, 2017
28
47
Can somebody explain this to me? I've tried importing the character but for some reason when I enable jiggle physics the character falls through the ground.
Does it really need collision at the bottom?? How would you simulate jiggle physics on a flying character? The vertex group Rigidity is only the breasts, by the way.

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