All things considered that is miles better than my initial tryouts with no Nvidia GPU, i was using a seriously old AMD GPU on 3Delight, back when that was actually applicable in the mid G3 era.
To be critical for a moment i have to say that the lighting could use work, i don't know how familiar you are with the three point light system used in studio photography (Main/Key + Fill +Back/Rim/Highlight) but useing that terminology for a moment the angle your main light is at is too extreme, using the direction the character is facing as the number twelve on a clock your key light is too close to three o'clock or 90 degrees to the line between camera and subject, this means your not getting enough light on her face, plenty on her body and that looks good but this is only because her body is turned slightly more to the light than her face is. To remedy this orbit the light around her, towards the line between the camera and her, going towards 1:30 to 2:00 using the clock analogy or 45-60% rather than closer to 90%, this will light her face more and significantly liven her up. Alternatively a good fill light from the other side, say 10-11 o'clock at maybe 50-75% the intensity of the key light (at the same distance away from her as the key light or relative intensity is moot) and you'll see a lot less shadowing on her face which IMO is the problem with this image.
Basically everything from the neck done is actually pretty amazing for a first time render on CPU alone, i just thought that a little constructive criticism would probably be useful. I think perhaps i could give better criticism against the raw image without PS involvement but that is because i'm pretty subpar with PS.
If your experience is really low like mine was there are some incredible resources out there, especially on this forum and on youtube, i'd recommend Sickleyield, Parmy Baddhan and Thundorn games youtube channels, all are pretty damn good and Parmy in particular is excellent for beginners through to intermediates, whereas SY is far more of a specific problem solver, she is however extremely good at making Daz contort itself into doing things it would not normally do, she makes a lot of great utilities too, go look in the asset releases section on here and it won't be long till you see an SY utility.
Also pop by my mate Recreations asset and tutorial thread, some good reading and free stuff over there, very much his little info dump
https://f95zone.to/threads/my-daz-assets-tutorials-and-other-stuff.28038/#post-1751135
Also keep an eye out for a certain
no__name who is IMO one of the most technically well versed DAZ users on here, there are others of course and the "show us your Daz" thread is actually a great place to discuss WIP images with both well versed and relatively new DAZ users so that could be worth a look too.
Ultimately using Iray without an Nvidia GPU is very long winded and not recommended for a dev, it's okay to learn on when just practising in Daz but you aren't realistically going to be able to make enough renders for a decent VN without at least a basic Nvidia GPU if your using iray. Iray isn't the only option though, i would encourage you to look at the octane render engine since it isn't locked to Nvidia and has a plugin for Daz, last i heard it was going to become free, once upon a time a certain
thecardinal was very in the know about Octane, could be worth looking at, at least until you pull the cash together for a GPU.
A final note, i'm still using an Nvidia GTX 1060 6GB, it's a nice workhorse of a card though far from new, it is very reasonable to use in Daz so long as i don't really overload it, it's not super fast but it handles pinup renders in almost all cases without taking too long, it's not a card i'd consider being a full time dev on though even when backed up by a lot of ram like mine is. What i'm saying is that even a mid range GPU from an earlier generation is still good enough to do a lot in Daz, so long as it's Nvidia you are far better off than not using a GPU at all.
I hope at least some of that text brick was helpful.