DAZ G9 breastacualr can not copy material [Done]

GGboy2021

New Member
Jul 17, 2021
6
3
My G8 breastacular works well,but my G9 breastacular can not copy the material.
Like this.There is an error when load file. 屏幕截图 2025-08-17 132823.png
 

Richard Fappington

Member
Donor
Jul 30, 2018
178
1,096
Did you check the log file like the error says?
Does it happen on all G9 characters or is this the only one you've tried?
 

GGboy2021

New Member
Jul 17, 2021
6
3
Did you check the log file like the error says?
Does it happen on all G9 characters or is this the only one you've tried?
I tried many character models and they all looked like this. The error log was like this too, but I couldn't understand it. After running the script and failing to copy the materials, I tried to manually copy the materials again, but the situation was still not good. The result of manually copying the materials is as follows 屏幕截图 2025-08-18 002048.png 屏幕截图 2025-08-18 001432.png 屏幕截图 2025-08-18 001515.png
 

GGboy2021

New Member
Jul 17, 2021
6
3
Thanks for your reply.I have read many related posts, but my problem still hasn't been solved. I'll just give up exploring the breasts of G9.
 

no_more_name

Member
Mar 3, 2024
110
55
>Open G9 figure & select it
>Go to People/Genesis 9/Anatomy/Breastacular/ and click 1A-G9 Breastacular Graft.duf
>Select BreastacularG9 graft on the figure -> Select Breastacular/body surface
>Go to Shader Presets/Iray/Daz PBRSkin -> Apply Daz Iray PBRSkin to Breastacular/body surface
>Copy body texture from your figure and paste it to Breastacular/body surface
>Set Breastacular/body surface UV Set to Base Multi Udim
 
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GGboy2021

New Member
Jul 17, 2021
6
3
>Open G9 figure & select it
>Go to People/Genesis 9/Anatomy/Breastacular/ and click 1A-G9 Breastacular Graft.duf
>Select BreastacularG9 graft on the figure -> Select Breastacular/body surface
>Go to Shader Presets/Iray/Daz PBRSkin -> Apply Daz Iray PBRSkin to Breastacular/body surface
>Copy body texture from your figure and paste it to Breastacular/body surface
>Set Breastacular/body surface UV Set to Base Multi Udim
Thank you very much. I finally understand that this is caused by the difference in shaders and results in material segmentation.