I've been slowly building my own unique characters in Daz, using morphs and Fibermesh hair I'm creating in ZBrush, with a view to making my own short VN as a starter project. I'll probably buy clothing and environment assets, though I could create some basic clothing and props in ZBrush. I don't own Marvelous Designer and I don't care for Blender. I have a couple questions about hair and skin.
1. How "big" is typical Daz hair for games here, polygon-wise? I'm getting better at Fibermesh, but my best results come with pretty big poly counts -- half a million or more. This slows down Daz quite a bit, of course, although choosing lower display options (or hiding hair) helps. I can get a decent render in a few minutes, but that's with just the naked character and her hair, and a visible skydome, using a GTX 980 (4G VRAM only). Will I drive myself crazy trying to work with characters with hair this resource-heavy? In particular, will rendering it be a non-starter given my creaky old GPU? (Yes, a GPU upgrade might be in my future, but I want to see if I like this process first.)
2. Is it feasible to edit skin textures manually, using ZBrush to polypaint and/or Photoshop to tweak? My first efforts have been discouraging, but I don't love the freebie skins I've tried, and I'm reluctant to invest money in skin textures when I have texturing software ready to use. I don't have a lot of experience making textures, and I'm wondering if it's a huge time sink that's not worth my time. But I do like the satisfaction of making stuff myself, and I want my characters to look unique.
Edit: Also, I don't see a prefix for Daz in the prefix menu. Apologies if I missed it somehow.
Thanks in advance for any advice!
1. How "big" is typical Daz hair for games here, polygon-wise? I'm getting better at Fibermesh, but my best results come with pretty big poly counts -- half a million or more. This slows down Daz quite a bit, of course, although choosing lower display options (or hiding hair) helps. I can get a decent render in a few minutes, but that's with just the naked character and her hair, and a visible skydome, using a GTX 980 (4G VRAM only). Will I drive myself crazy trying to work with characters with hair this resource-heavy? In particular, will rendering it be a non-starter given my creaky old GPU? (Yes, a GPU upgrade might be in my future, but I want to see if I like this process first.)
2. Is it feasible to edit skin textures manually, using ZBrush to polypaint and/or Photoshop to tweak? My first efforts have been discouraging, but I don't love the freebie skins I've tried, and I'm reluctant to invest money in skin textures when I have texturing software ready to use. I don't have a lot of experience making textures, and I'm wondering if it's a huge time sink that's not worth my time. But I do like the satisfaction of making stuff myself, and I want my characters to look unique.
Edit: Also, I don't see a prefix for Daz in the prefix menu. Apologies if I missed it somehow.
Thanks in advance for any advice!