DAZ: Help needed - Spot on nylons

Turitar707

Member
Nov 17, 2019
126
213
Maybe someone can help me out. Do testing and practising with DAZ. There is still a little spot on the right tigh of Kira. Up inner side.

Is there any way to change any settings to prevent me from getting this spot? :giggle:



first try.png


I`ve got these spots randomized (how I think)...the picture is just an example of many attempts of rendering today...

Inkedfirst try_LI.jpg
 

Porcus Dev

Engaged Member
Game Developer
Oct 12, 2017
2,582
4,705
Change smoothing or collition number in parameters, that's usually enough to fix these kinds of problems.

You can also check for morphs to adjust the stockings, or increase the scale slightly if there are no morphs.

There are also some utilities that go very well for having more morphs on clothes that are a bit limited in this sense:



Anyway, for those little details, you can also use an image editor to solve it, using the "clone" tool.
 

Turitar707

Member
Nov 17, 2019
126
213
Did try a lot of settings...but thats for sure...the morph tool you were talking ( ) about, is not worth the money...Too sad I ve bought it.
I guess the problem is to find the reason for the bad renderring and to solve it manually. As far it is not possible to set itteration to negative and it is not helpfull for my intentions to do afterwork with Photoshop/Paintshop Pro I prefer to find the solution by testing (takes hours)...

However...I ve good news as well. Please take a look :love: :

try20.png

It is not perfect..I know....maybe....tooo many vains...but it is a good start :)

Happy New Year all :)
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,308
Is there any way to change any settings to prevent me from getting this spot?
If it's not already the case, add a smooth modifier (select pantyhose, edit>object>geometry>add smoothing modifier).
Select the pantyhose, parameter pane>mesh smoothing, collision item set to none, adjust with morph (if needed) from there.
 
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Turitar707

Member
Nov 17, 2019
126
213
If it's not already the case, add a smooth modifier (select pantyhose, edit>object>geometry>add smoothing modifier).
Select the pantyhose, parameter pane>mesh smoothing, collision item set to none, adjust with morph (if needed) from there.

Thank you so much. Have to try this :)