iDTerra
Newbie
- May 23, 2021
- 43
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(Reposted from DeviantArt, with minor formatting changes.)
Introduction
This will be a series of posts on 3D rendering in Daz Studio with Nvidia Iray, covering topics such as Lighting Setup, Render Settings and Post Processing.
This is not quite an introductory tutorial, and will skip over the basic settings and dials, for which there already exists a lot of information online. Nonetheless, this is hopefully an informative read, as it contains concepts and techniques that should be deemed of importance to aspiring Daz 3D artists, but incorrectly presented or outright absent in a lot of Daz tutorials. Consider these posts complimentary material to other tutorials out there.
Renders made in Daz Studio version 4.23 (Non Premier). No post-work unless otherwise noted.
About Lighting
This series will introduce the basics of lighting in three parts: Scene Lights (Point/Spot), Environment Lights (Sun-Sky/HDRI), and Surfaces (Fill/Emissive).
Part 1: Scene Lights introduces basic lighting concepts and techniques. We’ll first discuss the effects of direction, size and distance, as well as the relationships between them. Then we’ll look at simple one/two light use cases, and conclude with two in-depth examples.
Lighting Part 1: Scene Light Basics
Introduction
This will be a series of posts on 3D rendering in Daz Studio with Nvidia Iray, covering topics such as Lighting Setup, Render Settings and Post Processing.
This is not quite an introductory tutorial, and will skip over the basic settings and dials, for which there already exists a lot of information online. Nonetheless, this is hopefully an informative read, as it contains concepts and techniques that should be deemed of importance to aspiring Daz 3D artists, but incorrectly presented or outright absent in a lot of Daz tutorials. Consider these posts complimentary material to other tutorials out there.
Renders made in Daz Studio version 4.23 (Non Premier). No post-work unless otherwise noted.
About Lighting
This series will introduce the basics of lighting in three parts: Scene Lights (Point/Spot), Environment Lights (Sun-Sky/HDRI), and Surfaces (Fill/Emissive).
Part 1: Scene Lights introduces basic lighting concepts and techniques. We’ll first discuss the effects of direction, size and distance, as well as the relationships between them. Then we’ll look at simple one/two light use cases, and conclude with two in-depth examples.
Lighting Part 1: Scene Light Basics
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