Daz studio interaction between bodies

Jackboo1

Member
Aug 26, 2017
274
1,382
I've been searching like crazy about this. How to make interacting between bodies, in my case make the hands grab the breasts with the animations, physics, collision, etc.

Anyone knows tutorial or something clear about it? What a shame there is nothing relatively blue red or green about it. My problem is not even the animation, because I already have some knowledge in DAZ, but to make the breasts react when the hands grab them.

I'm using Genesis 3 figures. I tried: Mesh Smoothing, D-former (don't know how to animate with this tool, if that even possible?), Breasts control...

Help.... :teary:
 

captainJugs

Newbie
Jun 7, 2017
63
88
I'm sure it can be done using physics and collisions, but i'm not sure it can be done in daz3d. Unless there is a way to put in soft cloth physics into the breast and put colliders into each finger and hand.

Otherwise using Daz, I know there are breast morphs out there that have hand grab shaping and you would then need to sync the hand animation to match the breast deforming animation.
 

EpicLust

Dev of Cockham Superheroes
Game Developer
May 30, 2017
3,734
7,085
I've been searching like crazy about this. How to make interacting between bodies, in my case make the hands grab the breasts with the animations, physics, collision, etc.

Anyone knows tutorial or something clear about it? What a shame there is nothing relatively blue red or green about it. My problem is not even the animation, because I already have some knowledge in DAZ, but to make the breasts react when the hands grab them.

I'm using Genesis 3 figures. I tried: Mesh Smoothing, D-former (don't know how to animate with this tool, if that even possible?), Breasts control...

Help.... :teary:
I think it's possible using geometry shells. The hands that grab the breasts are the geometry shell and the breasts have to "collide" with that geometry shell. But you have to turn off all other parts of the "geometry-shelled" body to avoid weird issues.
 

LewdDao

Member
Jul 9, 2017
159
312
I have been looking into this myself. From what I have read, the animation is Daz's weak point and rumored to be getting an overhaul in an upcoming update.

From what I have read, you can have characters interact by adding a null to their hands, so one null in each of a character's hand, then the second character attached to the same set of nulls. This will make the hands of one character follow the other characters hands for example. Probably a few other cases this would be useful, but that is about it to actually have the animations linked in Daz. As for soft physics, except for a few add-ons that simulate gravity for the breasts, there is none in Daz.

The general consensus I have read is to create characters in DAZ, export to Iclone or similar, animate, then reimport to Daz to render.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
Just wondering if anyone had made any progress in this field. We've been using Daz exclusively and when it comes to bodies interacting, we just painstakingly maneuver the appropriate parts and use morphs to create indentations and impressions to account for the pressure.

If there is a simpler way, we'd love to know. Cheers!