- Oct 29, 2020
- 15
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Character Workflow
Step 1: Preparing Characters in DAZ Studio
Setting Up Blender
Step 1: Preparing Characters in DAZ Studio
- Character Creation
- Build character with unique body shapes and features for diversity.
- Add hair.
- Set mesh resolution to "Base."
- Morph Creation
- Create morphs for the character.
- Save the scene as Base Mesh (for use with clothing).
- Export via Diffeomorphic script or File > Export to Blender (creates a DBZ file next to the DUF file).
- Genital Setup
- Add genitals, shell, and apply gen material. Use shell fix if needed.
- Save the scene as Nude.
- Export via Diffeomorphic script or File > Export to Blender (DBZ file).
- Outfit Creation
- Create outfits and save each:
- Underwear
- Casual 01
- Casual 02
- Uniform
- Swimwear
- Formal
- Special (e.g., bondage gear or themed outfits).
- Export each outfit as DBZ file with Diffeomorphic.
- Create outfits and save each:
Setting Up Blender
- Clear the Scene
- Press A then X to delete everything in the scene.
- Open Import Tool
- Press N to bring up the toolbar.
- Select Easy Import DAZ tool.
- Select DUF File and configure import settings:
- Operator Presets: Genesis 9
- Mesh Fitting: DBZ file
- Material Method: BSDF (Cycles Only)
- Merge Materials: Enabled
- Eliminate Empties: Enabled
- Merge Rigs: Enabled
- Create Duplicate Bones
- Bone Setup:
- Make all bones posable
- Face Units, Expressions, Visemes, FACS (Details and Expressions), Body, JCMs, Flexions
- Transfer Settings:
- Transfer to Face Meshes, Shapekeys
- Rig Type: MHX
- Additional Bone Settings:
- Tweak Bones, Finger IK
- Import Character
- Click Easy Import to bring in the character.
- Open DAZ Importer toolbar:
- Genitals Morphs:
- Select genitals mesh (orange triangle icon).
- Choose Import Custom Morphs.
- Select all .DSF files, set Category to "Genitals," and import.
- Main Body Morphs:
- Select Genesis mesh.
- Choose Import Custom Morphs.
- Import desired morphs, setting appropriate category names.
- Repeat for Additional Morph Folders.
- Genitals Morphs:
- Verify morphs in the Morphs tab.
- Transfer Shape Keys/Morphs
- Before merging geografts (e.g., genitals), transfer shapekeys/morphs from main body to geografts.
- Process: Select geograft(s) first, then main mesh (body) → Click Transfer Morphs in DAZ Importer toolbar.
- Save Progress
- Save the file as (CharacterName)BeforeFuse.blend.
- Merge Geografts
- Select genitals or other geografts, then Shift-click the body.
- In DAZ Importer toolbar, go to the Finishing tab and select Merge Geografts.
- Confirm and apply.
- For each clothing item:
- Select the clothing, enter Sculpt Mode, and use Poke Through to adjust any overlaps.