OutOfAshes
Engaged Member
- Apr 14, 2019
- 3,803
- 45,408
The hair is Linday's dForce Side Layered Messy Hair w/ it's wet material added.. looks wet enough compared to the same asset without that wet material added. The skin has a wet skin geoshell from Linday's Short Wet Hair, though admittedly it's only apparent near her nose/mouth but maybe blends too much with the blood splatter.
My intent was to have her look like she hadn't been out there that long to the point of looking soaked.
I could still have looked into making the clothes look wetter though.. at that point, things were starting to drag on the PC and I figured I'd take another pass at the image when the 4090 comes out.
edit:Also, thank you![]()
1, 2 & 7Hello hello again!
Here I present an image set of renders of my beautiful Coral. She wanted to wear make up this time^^
I tried a new light setup with ghost lights (emissives), instead of point lights and spotlights. I think the environment tastes different compared to my previous studio lighting setups. What do you think?
I couldn't decide what aspect ratio of renders I should keep (i.e. square, portrait or widescreen), so I rendered all, heheh.
As I mentioned before, I haven't done any postwork on these ones either. Only added the frames and the signature.
If you'd pick three of the images below as your most favs, which ones would you choose? <3
Hope you like them!
As always, I am open for all criticism and comments.
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Very nice! Love the lighting, camera angle etc...Little bonus View attachment 2064774
I'll look into it. Thanks for the suggestion.Have a look atYou must be registered to see the linksyou can hide everything outside of the camera, but with the options to still keep the lighting from outside the camera view, & that'll really help to cut the render size down...