Daz3D - Default Alpha LPE

Deleted member 416612

The 'landlord'
Donor
Game Developer
Feb 2, 2018
923
3,925
Hi,
I have a question regarding Default Alpha LPE. So, we have the Default Alpha LPE:
- Specular Transmission Objects -
- Transmission Objects -
- Primary -
- Custom
I looked for documentation and I found nothing official from Daz or what I found was some high-level explanation on Nvidia manual, but nothing on the Daz3d. What is the Default Alpha used for?
Does it help with rendering time?

I shall give you my enemy's kingdom for the answer.

Thank you!
 

Porcus Dev

Engaged Member
Game Developer
Oct 12, 2017
2,582
4,705
Have you seen this?

(from the threads: )

It seems to be a way for DAZ to render the different lights separately and then be easily manipulated with a graphical editor.
I don't think it will reduce rendering times, or it will be the same or longer I guess.
 

Deleted member 416612

The 'landlord'
Donor
Game Developer
Feb 2, 2018
923
3,925
Have you seen this?

(from the threads: )

It seems to be a way for DAZ to render the different lights separately and then be easily manipulated with a graphical editor.
I don't think it will reduce rendering times, or it will be the same or longer I guess.
Thank you mate, I will look into it.
I've done some tests and I didn't notice any changes in the rendering time. :(
 
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