- Jan 24, 2020
- 9
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one is legal, one is not. that's what you're choosing, not 'should you or should you not'.should just buy them rather than get from asset releases?
First of all thanks thats what was worrying me.one is legal, one is not. that's what you're choosing, not 'should you or should you not'.
If i make a VN and i dont necessarily want to make money of lets say my first but do plan to make a second Vn if people like the first?
I think what you're trying to say is this: using assets without paying for them to make a game but not selling it, then building an audience and creating a second game for that audience, but this time purchasing the assets. If that's your plan, I'm not sure if there would be any legal issues. Do you necessarily have to sell a game to encounter legal problems, or can legal issues arise even if you don't sell it? I'm not sure. Perhaps you should consider emailing the relevant parties to ask.First of all thanks thats what was worrying me.
Second if you dont mind answering a theoretical question. If i make a VN and i dont necessarily want to make money of lets say my first but do plan to make a second Vn if people like the first?
no, there's always legal issue using stolen assets. it's not related to whether you sell it or give free.I think what you're trying to say is this: using assets without paying for them to make a game but not selling it, then building an audience and creating a second game for that audience, but this time purchasing the assets. If that's your plan, I'm not sure if there would be any legal issues. Do you necessarily have to sell a game to encounter legal problems, or can legal issues arise even if you don't sell it? I'm not sure. Perhaps you should consider emailing the relevant parties to ask.
YES thank you, that's exactly what i was referring toI think what you're trying to say is this: using assets without paying for them to make a game but not selling it, then building an audience and creating a second game for that audience, but this time purchasing the assets. If that's your plan, I'm not sure if there would be any legal issues. Do you necessarily have to sell a game to encounter legal problems, or can legal issues arise even if you don't sell it? I'm not sure. Perhaps you should consider emailing the relevant parties to ask.
YES thank you, that's exactly what i was referring to
Idk i think my best bet is to use freebies to get my renders to look okay and to just learn daz3D and when i am happy enough with what i can create spend some money on official licensed products
I don't know which country you live in, but there are some really nice assets available for $10–15. In my country, the dollar is very valuable, so that amount is a bit much for me, but maybe it's not too much for you. Alternatively, you could create a game using something like Honey Select/Koikatsu, make some money from it, and then move on to DAZ—that’s another option.YES thank you, that's exactly what i was referring to
Idk i think my best bet is to use freebies to get my renders to look okay and to just learn daz3D and when i am happy enough with what i can create spend some money on official licensed products
By the way, how does this "getting caught" process work? Do they ask every developer of a DAZ-made game something like, "Show us your invoice"? I'm asking because I don’t know—I'm not involved in game development at all.no, there's always legal issue using stolen assets. it's not related to whether you sell it or give free.
in practice of course it's unlikely to get caught as you're only distributing renders which are NOT owned by DAZ. but if you somehow get caught, there's no excuse.
the only way to be 100% safe is only using assets you bought (or were freebies from DAZ).
I've never heard of it happening and I doubt there's commercial sense to pay people for hunting down anyone who's not a huge company. but you can't give people advice like "here's this illegal thing you can do, but you probably won't get caught" when they CAN in fact get in real trouble.By the way, how does this "getting caught" process work? Do they ask every developer of a DAZ-made game something like, "Show us your invoice"? I'm asking because I don’t know—I'm not involved in game development at all.
Or for complex assets, like genitals or big locations, to have the time to test them without having to worry about the refund time limits, nor looking suspicious because your account have a lot of refund.I think it's fairly common that people pirate assets to learn how to do it, then buy the ones they need for commercial work.
Good looking chair.probably the most complex object I've made was a classic barcelona chair, which is easier than it looks.
That's a great idea actually i haven't really thought about it as i assumed its much harder. I'm gonna assume u used blenderlike I made all my locations myself in the beginning. not just to avoid using money but also to have fresh locations no other game has used. they're not perfect, but they are unique. (although I regret cutting corners like leaving some walls open thinking I'll never face camera that way, so there's always a little trouble shooting around stuff like that).
not a bad country but i am a college student so spending money is a thing id like to avoid. HS2 is a decent idea but i'd rather just get better at DAZ and its seems Blender as i'd just go back to it at some point.I don't know which country you live in, but there are some really nice assets available for $10–15. In my country, the dollar is very valuable, so that amount is a bit much for me, but maybe it's not too much for you. Alternatively, you could create a game using something like Honey Select/Koikatsu, make some money from it, and then move on to DAZ—that’s another option.