[Daz3D]Problem with the ground resolution in Daz3D

Spirox

Member
Jun 15, 2018
365
400
Hello folks,

I had a problem with Daz3d when I was adding a ground to a scene...
I bought this package: and instead of having this .

I had this one:

College side view.png College top view.png

like you can see the ground is like zoomed too much, and I tried with scale and everything but I still don't know what to do to fix the issue...
I would be glad if anyone could help.

Thanks.
 

f95zoneuser463

Member
Game Developer
Aug 14, 2017
219
1,021
try a 'dirty' solution:
[Surface]-Tab -> If DAZ Studio Material [Tilling] / If Iray Material [Geometry] -> Adjust Horizontal/Vertical Tiles

Not sure whether the original is UV-mapped and what Renderer/Material type you use.
 
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recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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try a 'dirty' solution:
[Surface]-Tab -> If DAZ Studio Material [Tilling] / If Iray Material [Geometry] -> Adjust Horizontal/Vertical Tiles

Not sure whether the original is UV-mapped and what Renderer/Material type you use.
This will fix it. It's a poser prop, so it will be under Tiling
 
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Spirox

Member
Jun 15, 2018
365
400
try a 'dirty' solution:
[Surface]-Tab -> If DAZ Studio Material [Tilling] / If Iray Material [Geometry] -> Adjust Horizontal/Vertical Tiles

Not sure whether the original is UV-mapped and what Renderer/Material type you use.
Thanks, man, it's working and the author gave me the same answer too
The only problem remaining and also what the author pointed out when he answered me is this :
In Poser the ground texture is mixed with another grass texture to reduce the tiling effect, but I don't know how to do that in DAZ either.
Now everything is in the right scale but I am having a tiling effect with no ground :cry:

Here some pictures to describe what I mean:

this is a picture with the ground roads
product_image_full_253090_827e1870bbaa561ea5bb1a2f14fb5b1b.jpg
And this is my render with a tiled effect :(

tiled effect.png

Thanks!!
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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For starters I would use fewer tiles, thats way too much^^
You can add another plane via main menu -> create -> new primitive -> pane and then add another grass texture to it (or even the same and rotate/move it a bit) via surfaces -> base color
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,272
22,422
For starters I would use fewer tiles, thats way too much^^
You can add another plane via main menu -> create -> new primitive -> pane and then add another grass texture to it (or even the same and rotate/move it a bit) via surfaces -> base color
Oh and change the opacity value, or you wont see the other plane anymore :)