- Mar 26, 2018
- 1,717
- 10,909
I've seen spot rendering brought up by several developers as a great way to save time on rendering, but I've not been able to find a good example of how it is used. Not only that, there seem to be disagreements on what it is.
I've seen some people say its just a useful tool to test an area of the render to make sure everything is rendering properly without having to render a whole scene. Then there are others who say its a superb way to save time by rendering out an area that has minor changes and then combine it with an existing render to make a complete render in less time
So can anyone spell it out for a Daz3D user who is still barely a beginner despite using it for months lol
Is it just a handy test tool?.....or is it a hugely useful technique that is going to cause me to become absolutely furious over the fact I'm only finding out about it and how much time I'd save right now!?
Thanks
I've seen some people say its just a useful tool to test an area of the render to make sure everything is rendering properly without having to render a whole scene. Then there are others who say its a superb way to save time by rendering out an area that has minor changes and then combine it with an existing render to make a complete render in less time
So can anyone spell it out for a Daz3D user who is still barely a beginner despite using it for months lol
Is it just a handy test tool?.....or is it a hugely useful technique that is going to cause me to become absolutely furious over the fact I'm only finding out about it and how much time I'd save right now!?
Thanks