- Sep 9, 2019
- 32
- 28
Edit: I've created
Long story short I want to use Daz3D to source models - I am not an artist - and probably pose. I want to use Blender to finish a scene, with lighting and camera framing, and finally rendering. Thank you Daz3D for ignoring my Radeon VII. Although there are a few scripts floating out there - e.g.
So I did a few tests, one with basic Daz models (img: Test1) and another with some meat to it (img: Test2), and everything looked good. Everything aside from proper lighting but that one's on me. Between several Blender tutorials, Youtube, and an actual Blender class I should learn the proper way to light both the character and the scene well.
However when I tried exporting and rendering some prototypes this week, the colors are way off (imgs: 3 and 4, Test 3 iray + Test 3 exported). Two of the models have a greenish(?) tint where they look diseased or dead, while the other 3 look like they've got 2nd degree sunburns. The hair color looks off as well, the clothes could be normal color - the white underwear looks white to me. In all 5 blender renders the light is only the default white light.
Also, two of the girls are showing through their bras. I suppose I could fix this - using Material Designer? - but it kind of sucks to need an extra step of work.
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over on Diffeomorphic's bitbucket.Long story short I want to use Daz3D to source models - I am not an artist - and probably pose. I want to use Blender to finish a scene, with lighting and camera framing, and finally rendering. Thank you Daz3D for ignoring my Radeon VII. Although there are a few scripts floating out there - e.g.
You must be registered to see the links
- the most user friendly for a newbie (to Daz3D, Blender, and 3D models in general) seems to be
You must be registered to see the links
.So I did a few tests, one with basic Daz models (img: Test1) and another with some meat to it (img: Test2), and everything looked good. Everything aside from proper lighting but that one's on me. Between several Blender tutorials, Youtube, and an actual Blender class I should learn the proper way to light both the character and the scene well.
However when I tried exporting and rendering some prototypes this week, the colors are way off (imgs: 3 and 4, Test 3 iray + Test 3 exported). Two of the models have a greenish(?) tint where they look diseased or dead, while the other 3 look like they've got 2nd degree sunburns. The hair color looks off as well, the clothes could be normal color - the white underwear looks white to me. In all 5 blender renders the light is only the default white light.
Also, two of the girls are showing through their bras. I suppose I could fix this - using Material Designer? - but it kind of sucks to need an extra step of work.
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