Daz Daz3D uses only 2Gb VRAM everytime.

alternatyv

Newbie
Nov 30, 2020
17
157
Hi,

So Daz3d uses exactly 1.906 Gb EVERY time i render, even if this is not necessary to have this much vram, or if daz need more.
I don't understand why because it can use much more, and i think it's weird it's taking 1.906 Gb each time.

Here my specs :

RTX 3060 Ti 8Gb
Intel i5-12400F
4 x 8 Gb RAM DDR4

And the part of the log :

2023-05-04 05:16:29.885 Iray [INFO] - IRAY:RENDER :: 1.8 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Allocated 87.012 MiB for frame buffer
2023-05-04 05:16:29.885 Iray [INFO] - IRAY:RENDER :: 1.8 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Allocated 1.906 GiB of work space (2048k active samples in 0.000s)
2023-05-04 05:16:29.885 Iray [INFO] - IRAY:RENDER :: 1.8 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Optimizing for cooperative usage (performance could be sacrificed)
2023-05-04 05:16:30.119 Iray [INFO] - IRAY:RENDER :: 1.8 IRAY rend info : Allocating 1-layer frame buffer
If you guys have any ideas of a solution for the problem, I will be delighted.
Thanks
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,046
7,388
Why didn't you take a couple of seconds to look for "daz only uses 2gb vram" on google? There are many results, and if you have already tried those solutions, you should specify this.
For instance, the very first result is:
 

alternatyv

Newbie
Nov 30, 2020
17
157
Why didn't you take a couple of seconds to look for "daz only uses 2gb vram" on google? There are many results, and if you have already tried those solutions, you should specify this.
For instance, the very first result is:
Yep actually i've done some research before asking here, nothing got me to the solution.
Same for the link you suggest.
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,046
7,388
Yep actually i've done some research before asking here, nothing got me to the solution.
Same for the link you suggest.
That's why I have asked, update the thread with the stuff you have tried and didn't work, so people can offer new solutions.
 
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alternatyv

Newbie
Nov 30, 2020
17
157
Some news here,

I've create a thread on daz3d forum too, since it's the site i was hoping someone could have the awnser or help.

Here the awnser :

Actually, much more is used, but the current DS doesn't report the VRAM usage for geometry and textures anymore.
That 1.9GiB is needed for the "Working Space" for the rendering process, the process can adjust it down if one is close to running out of VRAM, but if if gets smaller than 1GiB, the rendering starts getting slower.
In general an 8GB RTX GPU running on W10, will loose half of the VRAM to the baseloads by W10, DS, the Scene and the Working Space. Non-RTX GPU's will loose an additional 1GB for software emulation of the RTX features.
So i guess it's normal and it's clearly not a problem.

I hope this will help people in case they search for the same "problem".

Alternatyv.