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Daz DAZStudio 4.23

coffeeaddicted

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Apr 13, 2021
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I have to say, this is the most unstable version i ever installed.
It collides with the windows security monitor. I assume that it moves things in a secure section, thus crashing the system.
I had so many blue screens, it's not even funny.
Is there a sure way to downgrade to a more stable version?
Not sure which version is good actually. But some version that doesn't crash windows and ends in reboot.

Thanks

p.s. i wonder how they release version without QA.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Daz can be unstable, but I've never had it cause a bluescreen on me. As mentioned, it's most likely hardware related.

This is pretty common behavior for dying RAM/system memory. Have you checked your Event Viewer? They usually aren't super helpful, but they can be a good starting point.
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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This is pretty common behavior for dying RAM/system memory.
RAM that can perfectly be the GPU one in the present case.

The 4.23 is the worse version Daz ever made when it come to memory management.
There's a part of the GPU RAM (apparently around 200 to 300 MB) that is never freed after a render; like if they decided to store something there too (the compiled shaders?) and simply forgot that the memory used should be freed at the end of the process. If you batch render, or pass a long time working on small scenes and rendering them, even on low quality, to have a better view of the result, you can quickly have the GPU reach part of its RAM that are usually not used.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
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RAM that can perfectly be the GPU one in the present case.

The 4.23 is the worse version Daz ever made when it come to memory management.
There's a part of the GPU RAM (apparently around 200 to 300 MB) that is never freed after a render; like if they decided to store something there too (the compiled shaders?) and simply forgot that the memory used should be freed at the end of the process. If you batch render, or pass a long time working on small scenes and rendering them, even on low quality, to have a better view of the result, you can quickly have the GPU reach part of its RAM that are usually not used.
I'm aware of the memory leak. It's not necessarily new, though. Worse? Maybe, but I've not updated to 4.23, so I can't really speak to it. Don't really plan to, either. Likely will finish this game with Daz and move to Blender.

I've run out of VRAM (and RAM) pre-4090, but never had a bluescreen. Usually just crashes, at worst. It could very well be that, but it sounds more like system memory, or maybe a boot drive issues.