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Unreal Engine DazToUnreal - DCK Export

Ilikefuta2022

New Member
Apr 20, 2022
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Hey Guys working a UE5.4 Game but having a slight issue with DCK Export Textures. I know about the method. The workflow is shamelessly a pain in the butt. (No shots fired whoever uses it Though) The objective is to work smarter not harder. I'm able to Import a any Futa or Male characters into UE5 using "DCK Export" and tweak the Colors Set, but I want to make my own DCK export Skin. I've tried Blending the Character skin by grabbing a piece of the torso Texture 1thousand different ways just never comes out looking right any help would be greatly apperciated..


Just not sure where the hell is getting his grabbing his Gen Textures from, Is the hip? is the Torso? The resolution is the Image "DCKExport1" is set to 2048 x 2048 while the Torso TX is base at 4028 x 4028, I was able to scale it by 400 x 400 in that image to get a sort of good match. But its not good enough for me, I'm supremely retarded when it comes to detail. Wondered if anyone have any ideas on the best match or if someone ran into this before?

FYI:
DCK Export is a huge time saver and Extremely way to easy workflow to pass up. Diffeomorphic is like a 2010 fix (No Offense) I will hopefully eventually figure it out. I'm extremely good at matching the and mimicking the Penis Textures to the Torso in Unreal but I need them to at least partially match in Daz before exporting and fixing it Unreal.


DCKExport4 Image:
This is what Finished result of Exported Futa Demon but with Non-Matching Penis to Torso end-Result..I tried to hid it but its just not good enough pls help