- Nov 30, 2024
- 56
- 39
Hi everyone !
I have a very strange behavior exporting animations with DazToUnreal and I tried to make a minimal use case to ask your help.
I made a very standard G8F character, modifying some boobs shapes and exported it to UE5.5 (everything is ok at this step !).
Look at these gorgeous young, and a little saggy, tits :
Now, when I make a very simple animation in Daz and I export it to UE5.5, it looks like boobs are moved up and are bigger :
First, I suspected morhps or poses can be additive, so I removed every shape modification to my character and export the animation but the result is still the same !
Have you got any idea about this strange behavior ?
Thanks
I have a very strange behavior exporting animations with DazToUnreal and I tried to make a minimal use case to ask your help.
I made a very standard G8F character, modifying some boobs shapes and exported it to UE5.5 (everything is ok at this step !).
Look at these gorgeous young, and a little saggy, tits :
Now, when I make a very simple animation in Daz and I export it to UE5.5, it looks like boobs are moved up and are bigger :
First, I suspected morhps or poses can be additive, so I removed every shape modification to my character and export the animation but the result is still the same !
Have you got any idea about this strange behavior ?
Thanks