Mod Ren'Py DeadMoon Survival [v0.9.1 Old Build & v1.0 Final] Walkthrough Mod [MurrayMods]

MurrayMods

Active Member
Modder
Nov 28, 2022
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MurrayMods Hey. I think I might have found a small oversight in your mod. The gallery scene hscene33_MCxJul_store is not being unlocked properly when playing with your mod under v1.0.

Its hard to say because that scene originally was part of a branching decision based on the variable "notrustJul", so I might be wrong. But I believe it is not being unlocked because you hotwired the path to that scene to show it regardless of what happened with that notrustJul variable in the previous scenes, and merged it with the alternate scene to always show both. I'm referring to the section marked in your mod as:
Python:
    #MurrayMods: Trust or not trust Jul, this scene is a must seen
    #if notrustJul == True:
    MM "[ModGreen]This next scene only happens if you don't trust Juliet. But it's a scene you should definitely see. So here it is. Sue me."

    $Mod99 = True
...
As such, I believe you must have deleted the original "jump" to that label in the game flow, and the lack of a jump to that label results in the scene not being unlocked in the gallery.

:)
My friend,
I think you are referring to this section of code, which in the unmodded version starts at line 26250:
Python:
label story30:
$ renpy.end_replay()
if notrustJul == True:
    label hscene33_MCxJul_store_UNLOCK:
    if _in_replay:
        jump hscene33_MCxJul_store
    else:
        $ renpy.notify("Replay scene available in the H-Scene Gallery")
Even though we're talking about different parts of the code, you're right.
Since 'notrustJul' is likely set to False, the 'hscene33_MCxJul_store_UNLOCK' tag isn't activated. I could fix it, but to be honest, I'm not a big fan of scene galleries. With my mod, you can view all the scenes regardless of the storyline, so having a separate gallery seems unnecessary to me.
Having said that, another player asked me for a gallery unlocker Mod or to include a gallery unlocker in this Mod. I might take a few minutes to develop it.
 
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LokkenJP

Member
Jan 22, 2018
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My friend,
I think you are referring to this section of code, which in the unmodded version starts at line 26250:
Python:
label story30:
$ renpy.end_replay()
if notrustJul == True:
    label hscene33_MCxJul_store_UNLOCK:
    if _in_replay:
        jump hscene33_MCxJul_store
    else:
        $ renpy.notify("Replay scene available in the H-Scene Gallery")
Even though we're talking about different parts of the code, you're right.
Since 'notrustJul' is likely set to False, the 'hscene33_MCxJul_store_UNLOCK' tag isn't activated. I could fix it, but to be honest, I'm not a big fan of scene galleries. With my mod, you can view all the scenes regardless of the storyline, so having a separate gallery seems unnecessary to me.
Having said that, another player asked me for a gallery unlocker Mod or to include a gallery unlocker in this Mod. I might take a few minutes to develop it.
I guess this is trivial for you, but just in case, I've already done a small gallery unlocker so I could have that scene 33 ready. Not that it matters much as you said, but hey, I'm a completitionist and my OCD was triggering each time I saw that lone empty space in the gallery ;)

Find it attached here, just lines 11 and 12 of this rpy. Very dirty trick, but it gets the job done.

If anyone else wants to use this as unlocker for his gallery, just place the attached file in the <DeadMoonSurvival_folder>/game path (albeit I STRONGLY recommend to play the game and see all the scenes "the old fashioned way")
 
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