Rev @ Debtors [Build 5.9 Fix]
I like the potential, but I feel that the dev approach may spell doom for the project.
Art's better than expected; I'm not a furry fan at all and generally don't go for the Crapsack World aesthetic, but the visuals maintain enough fappability to keep my attention.
Writing is like taking a wide choke shotgun to a jigsaw puzzle at a distance. Pieces here and there, with currently less connective tissue than placeholders and promises.
Porn's aight. I'd prefer to see more of a corruption gradient and less insta-whore. I would prefer the m/m and f/f content not be under the same toggle, and that pregnancy have some effect other than gating off scenes.
My main concern is the scattershot approach from the writing section: it's easy to lose sight of The Plan and entirely possible to decide a scene or line that a ton of time and effort went into isn't needed at all (thus retroactively making the expenditure a waste). So many promising projects fail with a cohesive roadmap that I can't imagine a "lets chuck random stuff in a bag and shake until Game" is gonna work better.
TLDR: Godspeed. Will update in future, if there is one.
I like the potential, but I feel that the dev approach may spell doom for the project.
Art's better than expected; I'm not a furry fan at all and generally don't go for the Crapsack World aesthetic, but the visuals maintain enough fappability to keep my attention.
Writing is like taking a wide choke shotgun to a jigsaw puzzle at a distance. Pieces here and there, with currently less connective tissue than placeholders and promises.
Porn's aight. I'd prefer to see more of a corruption gradient and less insta-whore. I would prefer the m/m and f/f content not be under the same toggle, and that pregnancy have some effect other than gating off scenes.
My main concern is the scattershot approach from the writing section: it's easy to lose sight of The Plan and entirely possible to decide a scene or line that a ton of time and effort went into isn't needed at all (thus retroactively making the expenditure a waste). So many promising projects fail with a cohesive roadmap that I can't imagine a "lets chuck random stuff in a bag and shake until Game" is gonna work better.
TLDR: Godspeed. Will update in future, if there is one.