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Ren'Py Deep Freeze Protocol [Development Thread]

rocoloco1

Newbie
Jun 4, 2022
23
34
32
DFP-New-Character.png


BREAKING: NEW SUBJECT FILE RELEASED

Meet YUKI - Classification: PRIORITY

Our intelligence division has authorized the release of new subject documentation for public awareness.

SUBJECT PROFILE: Recently declassified

STATUS: Under investigation
CLEARANCE LEVEL: Public release approved Details remain classified pending ongoing operations.

The Protocol Times - Your trusted source for authorized information

THE PROTOCOL TIMES Winner:
Best Apocalypse Coverage 5 Years Running


Only Newspaper Still Publishing Since 2020
 

rocoloco1

Newbie
Jun 4, 2022
23
34
32

DEEP FREEZE PROTOCOL: Supply Run Preview
Survive. Scavenge. Repeat.

Here's a quick preview of the Supply Run system, unlocked after your first recon mission with Rika. Supply Runs are repeatable missions where you venture into the frozen wasteland to gather crucial resources for future Recon Missions and Gacha system. Full Gacha details available in ⁠faq.

Key Mechanics:
  • Limited to 1 supply run per day (in-game time)
  • Failure is permanent - plan your loadout carefully
  • Temperature directly impacts stamina
  • Multiple zones unlock as you progress through the story
  • Risk vs reward scaling - deadlier areas contain premium supplies
Strategic Elements:
  • Randomized loot spawns and enemy encounters each run
  • Stealth or combat approaches available
  • Route planning essential for survival
  • Failed runs cost you your daily attempt and carried gear
 
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P3zz0

MP-40's Lover
Moderator
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Game Developer
Jul 8, 2017
997
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Smooth as baby oil, well done :BootyTime:
You should also make a request for a developer badge now that you have a published thread as well
 

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
23,151
312,719
998
Hello Thank you very much, i did request for it, but i forgot to reply to them. :KEK: But no problem at all just want to share my game with everyone!
It shouldn't take that long and you can just reply to the ticket.
 

P3zz0

MP-40's Lover
Moderator
Donor
Compressor
Game Developer
Jul 8, 2017
997
10,473
746
Hello Thank you very much, i did request for it, but i forgot to reply to them. :KEK: But no problem at all just want to share my game with everyone!
Try again kek, you will get access to the dev sub-forum where you can find a ton of help, knowledge etc ... that will definitely benefit you :BootyTime:
 

MrEight

Newbie
Aug 26, 2019
19
20
44
TLDR at the end of this book reply.

I don't go around commenting often but here's my thoughts if you want to read them. Honestly I like what I'm seeing so far, but there is a concern that I think lingers in the back of everyone's mind. How far will you go with this? The fear of getting invested into such an ambitious and detailed project that actually looks like it will grow to have weight, is real. Many projects hook people then end up getting abandoned, or "remade" to be better (which just means eventually abandoned). I do hope you take your time before releasing anything. Having a killer first release with a good amount of content is important, but you should certainly lay out expectations to those following.

A lot of devs over promise initially and then get swamped to meet the expectations they've set to their players, and what they themselves have put onto their own shoulders. I don't want to see this fail. I want to see it grow and become what I suspect it could be. I also advise you not to try to please everyone, you can't, no one can. Don't bend the knee on your vision to the point of breaking, but also try to be flexible, if that makes sense. You are likely going to eventually face a lot of impatient people who will start with words of encouragement, then lean into words that sap your desire to continue should you fail to deliver. I've seen this time and time again.

Another of the expected and eventual issues most face are the "computer" issues that pop up on almost every project, delaying it further. Sometimes it's a very real problem, sometimes it's an excuse. I do hope that this doesn't happen to you. If you need a break, please communicate that with people, most will understand, some wont. Then there's the issue of burnout, which is why the prior statement of taking a break is important, don't forget you can always just say, hey, I have no idea where to take this, any ideas? Nothing wrong with polling for help.


My one hope is that the MC, should it be allowed to be a representation of ourselves (in that we get to name him and somewhat control his dialog/actions), isn't some person that makes constant misunderstandings. In real life people typically don't just let them fester, they work to clear them up quickly! I also dislike being pushed around by every Tom, Dick, and Harry out there or being treated like a doormat, so I avoid games that are doormat simulators.

Good luck, I am interested and I will be watching.




TLDR: I’m excited but cautious — I value honesty, clear expectations, avoiding burnout, and a strong MC who isn’t weak or a doormat.
 

rocoloco1

Newbie
Jun 4, 2022
23
34
32
TLDR at the end of this book reply.

I don't go around commenting often but here's my thoughts if you want to read them. Honestly I like what I'm seeing so far, but there is a concern that I think lingers in the back of everyone's mind. How far will you go with this? The fear of getting invested into such an ambitious and detailed project that actually looks like it will grow to have weight, is real. Many projects hook people then end up getting abandoned, or "remade" to be better (which just means eventually abandoned). I do hope you take your time before releasing anything. Having a killer first release with a good amount of content is important, but you should certainly lay out expectations to those following.

A lot of devs over promise initially and then get swamped to meet the expectations they've set to their players, and what they themselves have put onto their own shoulders. I don't want to see this fail. I want to see it grow and become what I suspect it could be. I also advise you not to try to please everyone, you can't, no one can. Don't bend the knee on your vision to the point of breaking, but also try to be flexible, if that makes sense. You are likely going to eventually face a lot of impatient people who will start with words of encouragement, then lean into words that sap your desire to continue should you fail to deliver. I've seen this time and time again.

Another of the expected and eventual issues most face are the "computer" issues that pop up on almost every project, delaying it further. Sometimes it's a very real problem, sometimes it's an excuse. I do hope that this doesn't happen to you. If you need a break, please communicate that with people, most will understand, some wont. Then there's the issue of burnout, which is why the prior statement of taking a break is important, don't forget you can always just say, hey, I have no idea where to take this, any ideas? Nothing wrong with polling for help.


My one hope is that the MC, should it be allowed to be a representation of ourselves (in that we get to name him and somewhat control his dialog/actions), isn't some person that makes constant misunderstandings. In real life people typically don't just let them fester, they work to clear them up quickly! I also dislike being pushed around by every Tom, Dick, and Harry out there or being treated like a doormat, so I avoid games that are doormat simulators.

Good luck, I am interested and I will be watching.




TLDR: I’m excited but cautious — I value honesty, clear expectations, avoiding burnout, and a strong MC who isn’t weak or a doormat.

Hello! Thanks so much for checking out DFP and for taking the time to write all that down. Honestly, I really appreciate it when people share not just excitement, but also real concerns, because that shows you’re actually invested and paying attention. And yeah, I get where you’re coming from. A lot of ambitious projects either burn out, get abandoned, or keep getting stuck in endless “remake/remaster” cycles. That’s something I’m very conscious of, and it’s not a path I plan to go down.


I’ve already put a lot into this project, both time and resources. I'm already hosting a cloud just for the downloads and assets, built DFP-Cloud for autosaves, have a backend for the custom promocode system, i'm also running a custom LLM for the discord bot, and I’m working on a launcher/auto-updater so people won’t have to manually patch things, like steam. There’s also the website, original music for the game and community, and of course the community we’re building around it, which is honestly the most important part for me.


I’m the type who doesn’t like going backwards. I don’t enjoy the idea of scrapping everything just to “remake” something for the sake of it. I’d much rather keep moving forward, refining, and adding to the world of DFP piece by piece. And yeah, I’ll admit it: I’m a workaholic. I enjoy putting in the hours because I genuinely believe in what this game can become.


The one thing I want to make clear is this: as long as there are people rooting for DFP, the project will continue to grow. Seeing players interested, talking about it, and waiting for updates is more than enough fuel to keep me going, even when things get tough. Burnout is real, sure, but as you have said, communication is key, and I’d rather share updates openly than leave people hanging.


So thank you again, not just for the encouragement but also for voicing the kind of concerns that keep me grounded. DFP is something I’m building to last, and I want it to be worth your time and investment.


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