TLDR at the end of this book reply.
I don't go around commenting often but here's my thoughts if you want to read them. Honestly I like what I'm seeing so far, but there is a concern that I think lingers in the back of everyone's mind. How far will you go with this? The fear of getting invested into such an ambitious and detailed project that actually looks like it will grow to have weight, is real. Many projects hook people then end up getting abandoned, or "remade" to be better (which just means eventually abandoned). I do hope you take your time before releasing anything. Having a killer first release with a good amount of content is important, but you should certainly lay out expectations to those following.
A lot of devs over promise initially and then get swamped to meet the expectations they've set to their players, and what they themselves have put onto their own shoulders. I don't want to see this fail. I want to see it grow and become what I suspect it could be. I also advise you not to try to please everyone, you can't, no one can. Don't bend the knee on your vision to the point of breaking, but also try to be flexible, if that makes sense. You are likely going to eventually face a lot of impatient people who will start with words of encouragement, then lean into words that sap your desire to continue should you fail to deliver. I've seen this time and time again.
Another of the expected and eventual issues most face are the "computer" issues that pop up on almost every project, delaying it further. Sometimes it's a very real problem, sometimes it's an excuse. I do hope that this doesn't happen to you. If you need a break, please communicate that with people, most will understand, some wont. Then there's the issue of burnout, which is why the prior statement of taking a break is important, don't forget you can always just say, hey, I have no idea where to take this, any ideas? Nothing wrong with polling for help.
My one hope is that the MC, should it be allowed to be a representation of ourselves (in that we get to name him and somewhat control his dialog/actions), isn't some person that makes constant misunderstandings. In real life people typically don't just let them fester, they work to clear them up quickly! I also dislike being pushed around by every Tom, Dick, and Harry out there or being treated like a doormat, so I avoid games that are doormat simulators.
Good luck, I am interested and I will be watching.
TLDR: I’m excited but cautious — I value honesty, clear expectations, avoiding burnout, and a strong MC who isn’t weak or a doormat.