Others - Completed - Defiler [v1.0.0] [Tebon]

  1. 1.00 star(s)

    hinosit

    The game has overly complicated gameplay that's difficult to understand. It shows many unnecessary things without clearly explaining how to use them.
    I know there's a guide in the title, but part of the text is blocked by the menu.

    It's very time-consuming (it took me 3 hours to unlock a girl by repeating processes endlessly). The cutscenes are pre-made from Illusion Games, which makes you feel like all the effort was for nothing.

    In short, it's tedious, boring, and disappointing.
  2. 1.00 star(s)

    c_noise

    UI and UX are seriously messed up.
    The way the developer throws a manual in the corner of the game instead of increasing the game's intuition is annoying.
    The game often stops. Alt+F4 didn't work. I managed to shake this game off with the help of my task manager.
    If the developer wanted to create a slide show game with status fluctuations and conversation options, Ren'Py or other simple engines would have met everything.
    Throwing meaningless chunks of 3D polygon on the screen and scattering dust-sized important buttons is not an important reason to choose another engine.
  3. 1.00 star(s)

    yuy669

    wtf is this? not even worth your time
    there is no explanation, grindy, and the letters are so damn small it's imposible to read in a 4k display, is there even a rewarding scene with these graphics? what am i even playing? a 30 years old game text based minesweeper¿
  4. 1.00 star(s)

    BadGriffin

    First and foremost: I love the premise. The idea of being an evil shrink that's breaking down his patients and manipulating/conditioning them as the means of corruption is great, and that kind of psych-kink is almost never even tried let alone executed well.

    Unfortunately, I can't get to a point to tell if it's executed well here.

    The user interface, engine use, design, controls, and font choices alone are enough to make me just give up. I didn't bother to examine under the hood with this one, and honestly, didn't get past the first greeting of the first girl because the scaling is so bad I got locked at that point in the doorway and had to force-quit the application.

    I don't know if the dev is just really new to game design or really new to programming, or if they have no experience in games post-1995. Everything about design and implementation just horrible. This needs a complete rebuild into something usable before I can even consider trying it again.

    I wish I could say something about the gameplay or story other than it's literally impossible to even get to it.