Is there a way to get the new launcher working with transmod?
Any way to get this working with herm mod? I think the mod.descriptor thing is supposed to do it but I can't figure it out for the life of me.
There was anI don't believe FireMod is currently capable of supporting mods that do anything besides change graphics or add new clothing to a store.
You can use Mac, Linux and Windows. ChromeOS = linuxcan this be played using chromebooks linux vmmachine
When you enter the graphical mod menu, place the original beeesss mod below the community beeesss mod and activate both.fire2244 hello, I had a (probably dumb) question. Your mod comes with the beees mod included and I just have activate it in game.
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This is a continuation of sorts of that mod. Is it alright to overwrite the beees mod with it or would that cause issues or would new images not show up in game?
fire2244 hello, I had a (probably dumb) question. Your mod comes with the beees mod included and I just have activate it in game.
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This is a continuation of sorts of that mod. Is it alright to overwrite the beees mod with it or would that cause issues or would new images not show up in game?
Yes: compare the official version of Degrees of Lewdity.html to FireMod's Degrees of Lewdity.html and figure out what FireMod changed, then make make those same changes to World Expansion's Degrees of Lewdity.html before dropping your modified World Expansion into www\ inside of FireMod.Is there a way to get this mod to work with the World Expansion mod?
It's a hell of a lot easier to use the sources from git to merge than to use the compiled htmlYes: compare the official version of Degrees of Lewdity.html to FireMod's Degrees of Lewdity.html and figure out what FireMod changed, then make make those same changes to World Expansion's Degrees of Lewdity.html before dropping your modified World Expansion into www\ inside of FireMod.
Is there an easy way to get this mod to work with the World Expansion mod? No.
If anybody would be up to the task, I (and I'm sure many others) would be extremely grateful for a ready to use World Expansion + FireMod merge.It's a hell of a lot easier to use the sources from git to merge than to use the compiled html
I actually had one for a while. Pregnancy update broke all of that. Currently working with Fire and a few others on a solution.If anybody would be up to the task, I (and I'm sure many others) would be extremely grateful for a ready to use World Expansion + FireMod merge.
Sorry I thought for some reason the pregnancy was part of the mod, not the base game. Fire, are there any plans to add impregnation for bears, great hawk, etc, to the mod before the main game does so it's not just wolves and humans?so who can impregnate you besides some human characters?
Am I to assume that this script only allows for one other mod to be installed? So if I wanted to install World Expansion and Foster Mod, that wouldn't be possible?There was anYou must be registered to see the linksthat allow ppl to do what you are talking about, with thisYou must be registered to see the links. It is a very simple bash script that worked using git bash.
I won't because I know it will be added eventually in the base game.Sorry I thought for some reason the pregnancy was part of the mod, not the base game. Fire, are there any plans to add impregnation for bears, great hawk, etc, to the mod before the main game does so it's not just wolves and humans?
Not yet. Brazil has a giant holiday next week, so I may use the time to update to the next version.Guessing this does not work on latest patch?
You can't, I made so ppl add one mod only... That said, the original script isn't working anymore. If you explore the modding discord, there is someone who is making a modloader, and I hoped it could be completed before I fix my own script.Am I to assume that this script only allows for one other mod to be installed? So if I wanted to install World Expansion and Foster Mod, that wouldn't be possible?
Unrelated, but where could I find the source for the Grey Mod graphical replacement mod?