Okay, so I thought Degrees of Lewdity was gonna be one of those messy, try-hard text games you close after 15 minutes… but nope. This is one of those weird little games that sneaks up on you and then eats your whole weekend. I went in expecting cheap shock value and shallow smut, came out impressed at how much actual game is hiding under all the filth.
Mechanically, it’s way deeper than it looks. You’re an 18-year-old in a messed-up town trying to scrape together rent, and there are a lot of ways to do it, legit jobs, shady side hustles, or… much darker stuff. Stats matter, outfits matter, even your demeanor matters. That “gentle” face you start with? You can swap it for something sly, aloof, catty, whatever, and NPCs will treat you differently. There’s crafting-ish stuff (about 80 recipes), a tactical encounter system, transformation options, achievement currency for replays, and little touches like the mirror UI, school mechanics tied to your skills, and the new canvas combat renderer. It’s all way more interconnected than you’d expect from a porn game.
What really got me is how much freedom you have. You can play sweet and innocent, fight off every creep in town, or slowly let the place corrupt you. And it’s not just random spam, the world actually reacts to what you do. Your stats, choices, and relationships stick, and over time the tone of your run can shift completely.
It’s also dangerously addictive. One minute you’re fighting off something you really didn’t want to deal with (dogs, demons, or your math teacher being wildly inappropriate), and the next you’re just chilling in the school kitchen because you learned a new recipe in housekeeping.
The writing’s sharp, grimly funny in places, and the world is gross but consistent. It’s intentionally nasty, but there’s always some new branching hook to pull you forward. The mod scene and active dev/community keep it growing, so there’s already dozens of hours of content if you like digging into systems.
Real talk though, this game leans very dark. A lot of encounters aren’t sunshine and roses, and a huge chunk is non-consensual or otherwise extreme. Not for everyone. But the game gives you toggles for a bunch of fetishes, so you can push as far as you’re comfortable. There are still some clunky UI bits and grindy/broken events here and there (HTML/Twine quirks), but the core loop is so engaging I stopped caring.
If you like sandbox sims with real mechanical depth, massive customization, and a filthy, unapologetic world, this is a guilty-pleasure masterpiece. If you hate bleak or extreme themes, hard pass. If you’re cool with them? Yeah… you might be here a while.
Mechanically, it’s way deeper than it looks. You’re an 18-year-old in a messed-up town trying to scrape together rent, and there are a lot of ways to do it, legit jobs, shady side hustles, or… much darker stuff. Stats matter, outfits matter, even your demeanor matters. That “gentle” face you start with? You can swap it for something sly, aloof, catty, whatever, and NPCs will treat you differently. There’s crafting-ish stuff (about 80 recipes), a tactical encounter system, transformation options, achievement currency for replays, and little touches like the mirror UI, school mechanics tied to your skills, and the new canvas combat renderer. It’s all way more interconnected than you’d expect from a porn game.
What really got me is how much freedom you have. You can play sweet and innocent, fight off every creep in town, or slowly let the place corrupt you. And it’s not just random spam, the world actually reacts to what you do. Your stats, choices, and relationships stick, and over time the tone of your run can shift completely.
It’s also dangerously addictive. One minute you’re fighting off something you really didn’t want to deal with (dogs, demons, or your math teacher being wildly inappropriate), and the next you’re just chilling in the school kitchen because you learned a new recipe in housekeeping.
The writing’s sharp, grimly funny in places, and the world is gross but consistent. It’s intentionally nasty, but there’s always some new branching hook to pull you forward. The mod scene and active dev/community keep it growing, so there’s already dozens of hours of content if you like digging into systems.
Real talk though, this game leans very dark. A lot of encounters aren’t sunshine and roses, and a huge chunk is non-consensual or otherwise extreme. Not for everyone. But the game gives you toggles for a bunch of fetishes, so you can push as far as you’re comfortable. There are still some clunky UI bits and grindy/broken events here and there (HTML/Twine quirks), but the core loop is so engaging I stopped caring.
If you like sandbox sims with real mechanical depth, massive customization, and a filthy, unapologetic world, this is a guilty-pleasure masterpiece. If you hate bleak or extreme themes, hard pass. If you’re cool with them? Yeah… you might be here a while.