This game has potential to be a fun platformer but some terrible design decisions really hold it back from being fun into just being frustrating.
Even in the first 20 minutes of playing you can find the following:
- Sword girl gets a free attack off during your combo.
- Sex for mana exchange is very low especially when you need 1-3 full crystals to get a helper fairy. So pump the same girl 30 times to get enough to have some crystals to play with.
- hitting enemies only knocks them down for 2 seconds so dealing with more than one enemy in an area means you will take damage as:
- Enemies can hit you during sex and you have no choice to leave or get knocked out of it.
- Enemies just shagged also attack you right after sex.
- Fire rate on bullet plants is stupid high and each hit staggers you, meaning 1 hit is 3-5 hits.
- No heal drops nor does sex heal you which is strange for how easy it is to take damage.
- Only heal at the start is a sex elf and you only get 1/4 ish health each time you sex her so you need 4 or 5 pumps to fully heal.
- First heal elf found has a very poorly placed spinning blade trap right beside her. Stupid.
- Spike traps look far too similar to floor switches and floor switches are not obvious so people will get lost or stuck very quickly.
I didnt care to go play on so i can only ask the DEV - PLEASE learn better asset placement.
The assets/sprites themself are fine, the controls and movement fluid and game mechanics can evolve but parts are missing the main one being LEVEL DESIGN.
Even in the first 20 minutes of playing you can find the following:
- Sword girl gets a free attack off during your combo.
- Sex for mana exchange is very low especially when you need 1-3 full crystals to get a helper fairy. So pump the same girl 30 times to get enough to have some crystals to play with.
- hitting enemies only knocks them down for 2 seconds so dealing with more than one enemy in an area means you will take damage as:
- Enemies can hit you during sex and you have no choice to leave or get knocked out of it.
- Enemies just shagged also attack you right after sex.
- Fire rate on bullet plants is stupid high and each hit staggers you, meaning 1 hit is 3-5 hits.
- No heal drops nor does sex heal you which is strange for how easy it is to take damage.
- Only heal at the start is a sex elf and you only get 1/4 ish health each time you sex her so you need 4 or 5 pumps to fully heal.
- First heal elf found has a very poorly placed spinning blade trap right beside her. Stupid.
- Spike traps look far too similar to floor switches and floor switches are not obvious so people will get lost or stuck very quickly.
I didnt care to go play on so i can only ask the DEV - PLEASE learn better asset placement.
The assets/sprites themself are fine, the controls and movement fluid and game mechanics can evolve but parts are missing the main one being LEVEL DESIGN.