Deleted

The M.O.

Newbie
Nov 27, 2020
84
30
59
While clicked on a figure. Edit/Figure/Geometry/Remove Smoothing Modifier

That's what had an effect on my render times.

Daz is strange, from 3 minutes to an hour thirty is a real jump. I'm interested to hear of your results using the method above.

In answer to your question about doing the background separate. The game I'll be starting soon would be too complex for that. Thinking about it, I would do that if the game was less complex. Drop shadow was fairly easy thing to do when I was using the likes of photoshop.
 
Last edited:

SeventhVixen

Active Member
Game Developer
Jan 13, 2019
597
2,021
342
If you want to try some things to try to mimick the ambient quality of a "fullscreen render" instead of using sprites (aka rendered completely separately), you should try looking at Canvas/Layers at forums and youtube.

There is some guy in daz forums that even shared a script that makes like 20 different renders of the things on screen (layers, one for each lighting etc) in order to mix them all later on psp.

All goes to the quality you want.