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VanillaLover

Well-Known Member
Jun 15, 2021
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This. I'm honestly tired of these new map updates. I already have a hard time being incentivized to move out of the starting zone to visit more distant ones. Its starting to feel like a mile wide/inch deep game. I know making maps is what Devo is strong at and he's playing into what he can make, but he's really get out of his comfort zone and also start pushing these other two people he brought in and get something more from them. I'm starting to really feel the support fatigue here. But its true, there is no other game like this here with this sort of content that I want in a game. Survivals are my favorite sub genre or games. I really REALLY want this game to succeed.

He has been nothing BUT focusing on maps, quests and AI. So much so they're pretty much flushed out and only need bugfix and balance tweaks. I personally love the survival part. Yes the cyberware feels clunky and unfinished.. because it IS unfinished. It only got rolled out this patch and needs a bunch of work yet. Its nice to have options and different ways to play and solve problems. 100,000 other games here are a railroad of gameplay. This one stands out because it isn't such, its a cyber survival/horror with lewd aspects. I do agree that the grind is a bit to much right now for how far you need to travel and works of a travel system is in the works to make that grind easier by getting around much easier.
The problem is that people expect some miracle to pop out of Devolution's ass like a goose egg that will "liberate porn games from the shackles of corporate greed" when the real world doesn't work like that. Cyberpunk 2077 was in development for over seven years and took more to become good. I played the day one release of that thing and it was an absolute shithole, and that game had a whole reputable studio behind it and the fucking Polish government. I agree so much with the sentiment that Devo should probably focus on more NSFW aspects of the game as its popularity is decreasing, but don't complain when a guy hands you a sandwich for free because it didn't have mayonnaise in it.

I don't think that maps are good, at least for a game that DZ is. Sometimes there are wierd design choices that forces you to go around map becouse of obstacles, and it's not tied with progression, that is you never unlock new ways overcoming this obstacles. Also good map design takes to consideration enemy placement and in this case tentacles and most of the time I think they were sprinkled quite randomly and we have stuipd cases like swamps where for accesing trader you have to cut thru hordes of enemies. But anyway, wasn't this update suppoused to drop already?
It's a point to make when you have limited resources and want the game to actually be difficult. Plus, it really doesn't bother me that much; you have so many ways to avoid and altogether counter said obstacles.
Buddy, nobody is complaining about the game itself. Reading comprehension is an important tool.
Wasn't the past hundred messages, trolls, and keyboard warriors not enough evidence that people are complaining? Shit I even am.

I personally think the game is fun and if you think the game sucks then clearly you aren't good at Tarkov
Absolutely crazy that people still don't get what a difficulty slider is, then dive into a hard save face first. It's the point of a survival shooter game. Porn game it may be, but if you dropped into this thread, read the information, downloaded it, and still expected some glorified scene viewer then you must be more ignorant than competent.

Based on the updated roadmap, are the items with lines through them things that have either since been added, canned... or a mix?
These are implemented features, some are word-for-word while others have been changed to a degree.
 
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aleksdmad

Newbie
Apr 24, 2023
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The problem is that people expect some miracle to pop out of Devolution's ass like a goose egg that will "liberate porn games from the shackles of corporate greed" when the real world doesn't work like that. Cyberpunk 2077 was in development for over seven years and took more to become good. I played the day one release of that thing and it was an absolute shithole, and that game had a whole reputable studio behind it and the fucking Polish government. I agree so much with the sentiment that Devo should probably focus on more NSFW aspects of the game as its popularity is decreasing, but don't complain when a guy hands you a sandwich for free because it didn't have mayonnaise in it.


It's a point to make when you have limited resources and want the game to actually be difficult. Plus, it really doesn't bother me that much; you have so many ways to avoid and altogether counter said obstacles.

Wasn't the past hundred messages, trolls, and keyboard warriors not enough evidence that people are complaining? Shit I even am.


Absolutely crazy that people still don't get what a difficulty slider is, then dive into a hard save face first. It's the point of a survival shooter game. Porn game it may be, but if you dropped into this thread, read the information, downloaded it, and still expected some glorified scene viewer then you must be more ignorant than competent.


These are implemented features, some are word-for-word while others have been changed to a degree.
I don't think that maps are good, at least for a game that DZ is. Sometimes there are wierd design choices that forces you to go around map becouse of obstacles, and it's not tied with progression, that is you never unlock new ways overcoming this obstacles. Also good map design takes to consideration enemy placement and in this case tentacles and most of the time I think they were sprinkled quite randomly and we have stuipd cases like swamps where for accesing trader you have to cut thru hordes of enemies. But anyway, wasn't this update suppoused to drop already?
In my opinion the single, main and the worst problem with DZ maps is that they have nothing interesting in them. In any good (or even bad) open-world game you don't just wander around, you see an interesting location, you go there, fight enemies on the way and as a reward you get cool loot or a new quest. After that you see a new location, rinse and repeat, until you have explored the whole map.
DZ has some interesting locations, where you want to go to see what's up. Except that wen you get there you at best find some generic loot. At worst - nothing.
I remember exploring the city entrance in some previous version and finding a bunker in a swamp. I was genuinely interested, but in the end all I got were 2 generic loot crates with random junk. This annihilates any desire to explore further than the first trader, because why bother? It's not like the guns behave differently between scav shit and corporate high-tech. In a cyberpunk setting you could get really creative with high-tier weapons, but it's just AKs that do more damage and jam less.
So in the end the game becomes just a highly interactive scene player, at which point - why so few scenes to play?
It becomes twice as frustrating when you see some developers with actual work ethic and integrity, who literally finish their projects in time Devolution pushes a couple shallow, terribly optimised updates.
 

Sithlord86

Member
Jan 19, 2020
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328
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In my opinion the single, main and the worst problem with DZ maps is that they have nothing interesting in them. In any good (or even bad) open-world game you don't just wander around, you see an interesting location, you go there, fight enemies on the way and as a reward you get cool loot or a new quest. After that you see a new location, rinse and repeat, until you have explored the whole map.
DZ has some interesting locations, where you want to go to see what's up. Except that wen you get there you at best find some generic loot. At worst - nothing.
I remember exploring the city entrance in some previous version and finding a bunker in a swamp. I was genuinely interested, but in the end all I got were 2 generic loot crates with random junk. This annihilates any desire to explore further than the first trader, because why bother? It's not like the guns behave differently between scav shit and corporate high-tech. In a cyberpunk setting you could get really creative with high-tier weapons, but it's just AKs that do more damage and jam less.
So in the end the game becomes just a highly interactive scene player, at which point - why so few scenes to play?
It becomes twice as frustrating when you see some developers with actual work ethic and integrity, who literally finish their projects in time Devolution pushes a couple shallow, terribly optimised updates.
Although I agree with that in most regards, the bunker does have some high end cybernetics in my runs
 

DKOC

Well-Known Member
Feb 1, 2019
1,047
1,165
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The problem is that people expect some miracle to pop out of Devolution's ass like a goose egg that will "liberate porn games from the shackles of corporate greed" when the real world doesn't work like that. Cyberpunk 2077 was in development for over seven years and took more to become good. I played the day one release of that thing and it was an absolute shithole, and that game had a whole reputable studio behind it and the fucking Polish government. I agree so much with the sentiment that Devo should probably focus on more NSFW aspects of the game as its popularity is decreasing, but don't complain when a guy hands you a sandwich for free because it didn't have mayonnaise in it.


It's a point to make when you have limited resources and want the game to actually be difficult. Plus, it really doesn't bother me that much; you have so many ways to avoid and altogether counter said obstacles.

Wasn't the past hundred messages, trolls, and keyboard warriors not enough evidence that people are complaining? Shit I even am.


Absolutely crazy that people still don't get what a difficulty slider is, then dive into a hard save face first. It's the point of a survival shooter game. Porn game it may be, but if you dropped into this thread, read the information, downloaded it, and still expected some glorified scene viewer then you must be more ignorant than competent.


These are implemented features, some are word-for-word while others have been changed to a degree.
Its less that people want Devo to pull a miracle, its more that they want Devo to acknowledge that the reason people pay so much money for it, is because of the porn, that has taken a backburner. If someone wanted to play Tarkov, they'd play Tarkov. People want a Lewd Tarkov, and well, its lewd content isn't getting any sort of priority, so it feels like a Tarkov-wannabe with some lewdnesss.

Cyberpunk 2077 was expected by many to be janky at release. Just like Witcher 3 was janky at release and took over a year of patches before it was functional. Kingdoms of Amalur was supported by the American government and it still ended up being trash, so just because you have support of your government doesn't mean that it will improve quality.

The easiest way to make something more difficult, while feeling fair, is to increase the enemy count, while reducing the artificial difficulty (more hp/damage/aimbotyness). Instead Devo has done everything to keep enemy count low while making raiders aimbots with autocannons, until you have like some serious cyberware and modern guns.

Most survival shooters don't 2-3 hit kill you though, and not have enemies that also can be 2-3 hit killed. In Tarkov, everyone is squishy. Ever hit you take, reduces your resources and you have to be careful about both medicine and ammo supply. But here, not only do you have that issue, but you are squishier than your enemies (mostly because your armor is cloth), your enemies don't have jamming issues, don't have limited ammo and are aimbot accurate. Then after all of that, when they capture you, they steal your precious ammo, health and maybe a core gun component making your gun nonfunctional. This makes the game massively harder than Tarvov, and Tarkov already is a brutally hard game. And there isn't really any way for the player to mitigate this difficulty, without using cheese, exploits, or ingame cheats, to overcome it.

Like if this game was more like the old Delta Force games (by Novalogic) where you and enemies have limited ammo and can only take 3 body shots, it might feel like a better game. DZ has locational damage, but I doubt most people are taking careful aim to shoot legs to slow enemies, as much as they are always going for headshots or bodyshots with spray/pray.
 

Shiey420

Member
Nov 12, 2018
101
81
114
Link was posted 20 minutes ago and I need at least 30 minutes to download and god knows how much time to check
:HideThePain:

Faster download if you have a problem with mediafire. I just needed 4 minutes with a 1gig network.
 
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