Demographics of adult content and analysis

Diconica

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Demographics and adult content and analysis of that data

Well look at issues with such data. After that why it is should be important to a game or VN developer.
Clarification: In the use of terms like fringe it isn’t used in the intent to imply it is bad just a minority of individuals are into it.

The issues:
There is a lot of bullshit on the internet and there is no place it exist more than when it comes to describing sexual tendencies and preferences.

I’ll give you an example how you can tell some of it. In the US we know that around 30% of adults even view porn online. It’s been tracked by looking at the traffic routes and so on going to adult sites and how many people with unique IP address actually visit a site and also looking at routing data from carriers.

There is a potential issue with the data in that it could read higher than what it actually is because the same person could be using more than one device to view a site. Such as they might use their PC while at home and their phone at work or their work computer. So the number of people isn’t going to go up if it is correct it would go down.

That 30% is a rough number not exact it just gives us something to work with.

So when I look at a website claiming 50% or larger number I know the numbers they are using are entirely made the hell up.

That same routing data can also tell you more detailed information about people. Such as the kinks they are into. An example there are sites that cater to various kinks or preferences. So when we see the person going to a pay site like that you can effectively assume that they are into that kink. Especially considering if they re willing to pay for it vs simply looking at what they can find on free sites.

Free sites also track data and its big money. They generally track what you visit on their site so they can also make recommendations. Even when you don’t create an account your IP is looked at and any other aspect they can gleam from your machine to create a profile of what to serve you the next time around.
When you hide that information from them what you see is what the average person is into by looking at what is popular and on some sites what is posted new or trending.

A good example of a false conclusion would be roosters claim that 41% of women want MMF or more.
It was based on a sample of only 1000 women who visited their site. First, not all and not even a majority of women visit their site. Second the women who do are not indicative of the average female in the US or any where I know. Not all their visitors were even inclined to take the survey.
The accurate answer here would be of the female readers who visited roosters site and were willing to take the survey of that nature 41% were potentially open to such kinks. They still don’t know how many said it honestly or had any way to gauge it.

We have more precise information from questionnaires when people come in for mental health treatment and psychologist and psychiatrist answering things like how many people they treat and what types of things they learn from them in blind surveys were names and stuff are not given with identifying information.

About 51 million people are treated annually for mental health. Not every one of those is going to get a question regarding their sex life. That said we still get millions of answers from it covering a much wider and diverse group of people from pretty much every walk of life. Thus it is far more representative of the overall populace. Or is it. 50 million is about one seventh the number of people in this country. Even if you were to say it is representative of people with mental health issues. That would at best guesses be two sevenths. In truth I’d argue against that value. They assume that do to stigma and so on there is an equal number of people not getting treated. I’d say its a lot less of a stigma these days and more people are informed of the benefits of getting treatment. I’d but it closer to about 15 or 20% more. Which would leave it closer to a seventh of the populace.

You also have to wonder if mental health isn’t a factor in those choices. We know mental health certainly effects people making choices. We also know various groups around sexual orientations also suffer higher mental health issues and other issues as well.

In truth it’s an ugly issue. There isn’t really a way to untie those aspects and show they aren’t related or just some sort of coincidence. People try all the time.

I’m going to define a term here specifically for the purpose of this discussion. It isn’t meant to match the clinical term. “Pattern of behavior” it isn’t meant to be the same as the psychology term “behavioral pattern”
“Pattern of behavior” – This is the things we do based on who we are. Strait individuals prefer strait sex as an example.

There are a few things that effect those patterns.
Genetics – DNA
Environment – society, teachers, parents, events in life (things like traumatic events and others)
Chemical balance – natural body chemistry and those such as drugs, alcohol...
Physical brain defects and damage – birth defect holes in brain, cancer, drug and chem damage …

Everything that has happen or will happen to you in life that will effect how you will react in the future fits into those 4 things. Including God fits in environment.
If you think you have something that doesn’t you are wrong you just haven’t figured out which one it belongs in.

Do most people have kinks?
I would say it is safer to say most people have some form of curiosity or questions.
You can’t really say a person has a kink who hasn’t experienced it even. Most people are too afraid to even tell their partners they want to do something out of fear they will be looked at differently.
Being they haven’t tried it, you can’t really claim they like it and thus can’t say they actually have it as a kink.

Then there are other factors like is the person simply interested in reading about something vs doing it. Maybe, their kink is more of a voyeuristic nature reading or seeing others do something not themselves actually doing it.

What it comes down to is any so called survey or data claiming large changes or deviations out side of the people’s demographics can all be written off as total shit.

The problem is there are a lot of groups out there who want to make the groups they are in look much larger in an effort to change the view and normalize their appearance. The truth is they are being stupid. Using sexual orientation as an example: There is a normal percentage of individuals who fall into each group. That’s only going to change if something disrupts one of those 4 aspects listed above on a large scale.

Can people choose to act out side their normal pattern of behavior?
Sure as hell can. Plenty of gay men have plaid strait in life because of family and social structure and so on. I know several individuals that did the other direction for attention. They kept it up several years till they could no longer stomach it any longer and was causing them other issues. Lying to everyone including yourself apparently creates a lot of stress who would have known right. Recipe for disaster.

Well why should any of this matter to developers:
First, let me say I think you should create the game you want to create and not base it around what so called fans want.

The first reason is you want to create something you can be proud of and want to play yourself and you will find doing so is more enjoyable. Thus you are more likely to complete it.

Remember all those demographics. Well basing your story off the people who reply to such surveys isn’t indicative of the vast majority of players. They are actually the fringe in respect. Think of the rooster example above.

Lets say you complete the game and want to put it up on something other than patreon. Well you are going to have those few people’s response now dictating your potential future sales. Remember they are not representative of the majority. So by listening to them you have most likely greatly cut future sales. That’s not really a problem though if money isn’t a factor why you are making the game. If it is well then you want to avoid the fringe as much as possible.

It is also better to write a story with a specific audience in mind not a wide audience. It doesn’t matter if there are options to avoid the content most will never take the time even to look if there are. Especially on platforms like steam. Here we are used to looking for stuff like that most people aren’t used to looking for stuff like that with games on steam.
 

anne O'nymous

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In the US we know that around 30% of adults even view porn online.
Who is "we" ?

"In terms of basic results, they found that 73 percent of women and 98 percent of men reported internet porn use in the last six months, for a total of 85 percent of respondents. For porn use within the last week, the numbers were lower: 80 percent of men and 26 percent of women."
"A new study by the Barna Group shows that 64 percent of Christian men and 15 percent of Christian women admitted to viewing pornography at least once a month, compared to 65 percent of men and 30 percent of women who identified as non-Christian and said they watched porn at the same rate."

And it goes on like this with a big range of percent, since not a single study agree with the others. But none goes bellow ~40% of viewers for the USA. Since people can lie when saying that they don't look porn, but will never make up the fact that they look it, unlike what you said later in your post, a minimal of 50% is a reasonable guess.


It’s been tracked by looking at the traffic routes and so on going to adult sites and how many people with unique IP address actually visit a site and also looking at routing data from carriers.
Tracked by who ?
How do they validated that it was an adult site ?
How do they dealt with VPN and proxies ?
How do they weighted unique IP addresses, knowing that most people in the US seem to have a dynamic one ?
Over which period of time did the study took place ?
How do they discriminated the packets in order to ensure that they represented a single logical connection, and not different ones passing by the same physical connection (people sharing the same house by example) ?
Did they effectively achieved to make all US ISP provide their routers' logs, or was the study based on a portion of them ?


That same routing data can also tell you more detailed information about people. Such as the kinks they are into.
And now I'm even more curious to know your source.
Since routers works at Networks level (OSI 3), there's just no way for their logs to include the query, that are found at Application level (OSI 7). Therefore, this part of the study is totally biased. They can tell for sure that one is into bestiality, if he goes to a site dedicated to bestiality, but can't guaranty that one going to a more generic site that include bestiality isn't into it. What make their numbers regarding the kink totally irrelevant.


Especially considering if they re willing to pay for it vs simply looking at what they can find on free sites.
Once again the OSI level issue, coupled to the multi logical connections for a single physical connection.
How do they guarantied that the connection to the site of a payment processor didn't came from another logical connection, nor from a previous connection left pending, the time to decide if effectively you want to buy "whatever" or not ?


About 51 million people are treated annually for mental health.
Wrong.
It's the number of person suffering from a mental illness in the US, but less than half are effectively treated for it: "In 2019, among the 51.5 million adults with AMI, 23.0 million (44.8%) received mental health services in the past year."


50 million is about one seventh the number of people in this country. Even if you were to say it is representative of people with mental health issues. That would at best guesses be two sevenths. In truth I’d argue against that value. They assume that do to stigma and so on there is an equal number of people not getting treated. I’d say its a lot less of a stigma these days and more people are informed of the benefits of getting treatment. I’d but it closer to about 15 or 20% more. Which would leave it closer to a seventh of the populace.
Please, contact the US National Institute of Mental Health (see link above), to inform them that you have a better estimation than theirs.
Plus, you are contradicting yourself. In the preceding paragraph, you said that 51.5 millions of US citizens are treated for a mental illness, then now claim that only half of them are treated (what is the truth).


You also have to wonder if mental health isn’t a factor in those choices. We know mental health certainly effects people making choices. We also know various groups around sexual orientations also suffer higher mental health issues and other issues as well.
Specialists don't know that. Please, also contact the World Psychiatric Association to inform them of your own discoveries.
While it's true that our decisions is dependent of your mental health, there's no constant regarding how this dependence is expressed. A depressive person will, more or less equally, goes for a choice that consolidate his state, or to one that will oppose to it ; all will depend of the prevalence of the depression when he'll make the choice. This while high mental illness are even more unpredictable than that, because their influence is unique in each individual suffering from it.
What also imply that saying that certain sexual orientations are related, at least partly, to a mental illness is pure bullshit.


In truth it’s an ugly issue. There isn’t really a way to untie those aspects and show they aren’t related or just some sort of coincidence. People try all the time.
Add this to your report to the WPA.


You can’t really say a person has a kink who hasn’t experienced it even. Most people are too afraid to even tell their partners they want to do something out of fear they will be looked at differently.
Being they haven’t tried it, you can’t really claim they like it and thus can’t say they actually have it as a kink.
Except that a large majority of them have tried it, and without the need for a partner.
Following (can't retrieve the link to his main paper), only a minority fall on the fifth stage, that imply the presence of a partner. Be noted that he's far to be the only one to came to this conclusion, being just the one that defined a scale to represent the different stages where the discovery happen.
It doesn't mean that everyone is effectively aware of all his kinks. Some grow in an environment that will never place them in a situation where they'll have to face it. But still, most of them are perfectly aware of them before they effectively become sexually active ; their few first sexual experiences proving them that real sex "without this" is less enjoyable than masturbation "with this". This being even more true nowadays, where every single teenager can validate his supposed kink through the large amount of available online pornography.


Then there are other factors like is the person simply interested in reading about something vs doing it. Maybe, their kink is more of a voyeuristic nature reading or seeing others do something not themselves actually doing it.
It's not a question of voyeurism, but a question of self fantasy.
It's not witnessing the kink that excite them, but imagining that they are practicing it. A practice that they'll never make true, in the exact same way than there's people who like to kill everyone on a FPS, but would never ever imagine doing it in real life. Not because it's immoral, but because it's not them. The virtual practice being then nothing more than a way to release some tension that can't be released otherwise ; or can't be as efficiently released otherwise. Or, in the case of pornography, sometimes also a way to artificially increase their mood.
I would add that, apparently since there isn't solid enough studies on the subject, this is even more true for people suffering from high mental illness. The more they are aware of their illness, the stronger is the dichotomy between what overexcite them and who they effectively are. What mean that starting by this virtual stimulation will make sex more enjoyable for them, while they wouldn't at all enjoy doing it for real.


Well why should any of this matter to developers:
In no way since you base your argumentation over :
  • A study that raise so many questions that it can't be took seriously ;
  • A number of porn users that is significantly underestimated ;
  • A number of people with mental illness that you firstly misunderstood, then totally made up ;
  • Bullshit regarding mental illness that contradict at least 50 years of studies ;
  • A lack of understanding regarding kinks.

This while you totally forgot to take in count the cultural influence.
 

F4C430

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Dissertation papers on F95...
  1. Lack of headings, and headings used don't stand out. It's just a big wall of text. -10 pts.
  2. Doesn't clearly state the problem. There's "bullshit on the internet" regarding sexual tendancies and preferences. So what? What's the actual problem with that? -10 pts.
  3. Waits until the end to try and justify why the problem is important. If you want people to read a wall of text, you need to sell it early. -10 pts.
  4. No sources provided. -10 pts.
  5. Goes off on a tangent about mental health. Whether it's more precise data or not, how is it relevant? I stopped reading here. -10 pts.
Final grade: Probably 50/100. I stopped reading so i don't know.

Do most people have kinks?
I would say it is safer to say most people have some form of curiosity or questions.
You can’t really say a person has a kink who hasn’t experienced it even. Most people are too afraid to even tell their partners they want to do something out of fear they will be looked at differently.
Being they haven’t tried it, you can’t really claim they like it and thus can’t say they actually have it as a kink.
Dear Diary, today i found out that i have no kinks even when i thought i did. After many years invested in them, it turns out they were just curiosities or questions and not something that i can definitively say i like. Yes Diary, i know i even paid money for them and they've remained consistent over many years, but i guess they weren't my kinks afterall. Worst of all, i guess the ones i can't experience IRL can never be my kinks. Diary, today is a sad day because i found out i'm actually vanilla.
 
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CocoVC

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If you're a game developer that's "serious" about making money, a SWOT analysis is a good starting point.
Strength-What are my current abilities, how do they stand out against other developers' abilities.
Weaknesses- What abilities do I not possess that my competitors do? What I can do to overcome this lack of ability?
Opportunity- What markets are currently being underserved? Do those markets share the same kinks/interests as I do?
Threats- What are the alternatives to what I want to create as a developer?
 

Diconica

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Apr 25, 2020
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If you're a game developer that's "serious" about making money, a SWOT analysis is a good starting point.
Strength-What are my current abilities, how do they stand out against other developers' abilities.
Weaknesses- What abilities do I not possess that my competitors do? What I can do to overcome this lack of ability?
Opportunity- What markets are currently being underserved? Do those markets share the same kinks/interests as I do?
Threats- What are the alternatives to what I want to create as a developer?
Not sure many developers would even start if they did that most are in the learning stages on the primary areas needed programming, writing and so on.
Dissertation papers on F95...
  1. Lack of headings, and headings used don't stand out. It's just a big wall of text. -10 pts.
  2. Doesn't clearly state the problem. There's "bullshit on the internet" regarding sexual tendancies and preferences. So what? What's the actual problem with that? -10 pts.
  3. Waits until the end to try and justify why the problem is important. If you want people to read a wall of text, you need to sell it early. -10 pts.
  4. No sources provided. -10 pts.
  5. Goes off on a tangent about mental health. Whether it's more precise data or not, how is it relevant? I stopped reading here. -10 pts.
Final grade: Probably 50/100. I stopped reading so i don't know.


Dear Diary, today i found out that i have no kinks even when i thought i did. After many years invested in them, it turns out they were just curiosities or questions and not something that i can definitively say i like. Yes Diary, i know i even paid money for them and they've remained consistent over many years, but i guess they weren't my kinks afterall. Worst of all, i guess the ones i can't experience IRL can never be my kinks. Diary, today is a sad day because i found out i'm actually vanilla.
Yea, it could use a bit of revision. I got in a rush for time. Probably should held off a bit posting it for when I have more time.
As for references.
Some of it comes from US census data.
Part is derived from internet routeing and trafficking data.
Then US mental health reporting statistics.
Then some of it is internal data from various sites.
If you noticed I didn't give out any specific values on what actual values are.
As I pointed out all data has margins of error. The smaller the group that is test is in comparison to the overall group the greater the error. So I'm not looking to contribute to the lies being spread.
Sure using data from internet routeing is vastly larger than say the crap at rooster.com. It's literally thousands of times larger but it still is a fairly small fraction of the populace.

To be clear I did in effect say where the data came from I just didn't give links to it. Some are public links you can google some well you probably will need to do a bit or work to get access to it. Other which I gave no quotes from at all or sites from just mentions you are unlikely to ever get direct access to unless you work for the company, pay them for the data or contract to them.

Some of the data you could figure out yourself. You can build a routing map and find out the general bandwidth and usage in on networks with a little work. Then a little data analysis will tell you what the traffic division is from there. It's done by comparing branches of data. With that you can assemble your own tree and figure out how much goes to what sites.

As for the psychology portion the general propensity is for people to act the way they are. Thus if you have some sudden claim that there are a lot more people interested in or acting gay than the demographics of the population claims it is highly unlikely.
In short you could use US census data to figure out what topics are going to make more money in general.
That said I also mention it is better to write with a target audience in mind rather than try to please to many.
 

anne O'nymous

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As for the psychology portion the general propensity is for people to act the way they are. Thus if you have some sudden claim that there are a lot more people interested in or acting gay than the demographics of the population claims it is highly unlikely.
The highly unlikely is happening every years...

The have been multiplied by near to 3 between 2000 and 2016. , it goes from a prevalence of 13.1 to one of 20.9 between 1990 and 2016. And so on for all mental illnesses/issues. Plus, since the spectrum of each mental illness/issue is really wild, while some, like schizophrenia or bipolarity, can be episodic, all specialists agree to say that at most only half of the cases are effectively diagnosed. This mean that the rise shown by the statistic have to be doubled, making, by example, autism prevalence rising by an average of 1.5 point/year.

And, obviously, homosexuality being neither a mental illness, nor a psychological issue, you using it as example just increase the obviousness of your total ignorance regarding the subject.


In short you could use US census data to figure out what topics are going to make more money in general.
According to the "US census data", the answer is (oh surprise) straight vanilla romantically sexual adult games.
The biggest part of the population is heterosexual ("straight") and not into too shady kink ("vanilla"). Women represent more than half of the population ("romantically"), while men don't bother this much about the "flower shit" as long as there's good action ("sexual").

Now, according to any working brain, it's the topics that you have to avoid like the plague, even if you are a fucking amazing writer and will have fuckingly amazing CG. Simply because it's an over saturated market.
This while the more you'll go on a niche game, the higher will be your chance to earn more money than any other average games. This simply because it's where there's a real lack of games, and therefore where you'll find the more people ready to give you some bucks even if your game isn't amazing.


That said I also mention it is better to write with a target audience in mind rather than try to please to many.
It's better to write about what you know... And this don't apply just to adult gaming development.
 
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Midzay

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Enjoying a great discussion. I will watch and think.
To begin with, I would like to know the demographics of F95 :^)
 
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Diconica

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Enjoying a great discussion. I will watch and think.
To begin with, I would like to know the demographics of F95 :^)
Whatever they are it won't be representative of the general populace.
I think it would also be quite hard to get a accurate answer.
You have a number of issues. A lot of people on visiting don't really interact so getting their view is going to require a different tactic from a pole of any kind.
Secondly, there is a good number of troll and child like mentalities on this site. Not sure you can get an honest answer from them.
It would be like trying to get information from prisoners.
You would need to probably have a system were everyone is forced to answer questions. So maybe 1 question on each login and repeat them over a year or so. Then change the way you ask the question. Then compare the answers given over time.

What you do know is members here are already atypical of the general populace. So if you wanted to find out what if your game would appeal to the larger masses this is a bad place to base anything on. Niche would probably be a good word in describing f95zone members.
They are made up of individuals that fall into a number of groups that each on themselves are fairly small.
First, if you look at porn we are in a 30% group. Of that the group is even more specialized we also use porn games, novels, comics and so on. That's a smaller group again of the general porn viewers.
Then you can add well the general purpose of the site sharing links for the games ...
A handful of the users are developers in some way or fashion.

In total that pretty much says next to nothing about the population of the site.
Take for example we have no real idea what the actual percent of people on this site that likes NTR is. All we can say is how many times it comes up in a post and stuff to that effect. The fact is NTR could go either way in the larger site populace of people that don't respond.

There are conflicting issues in math and science that can come into play.
In general the prevailing percentages that exist in the over all population will also carry to some extent to a smaller group sampling. That however isn't always the case. Some groups may have a feature or attribute that causes selections of non standard behaviors more often. Then among that group it wouldn't be uncommon to find multiple aspects held by each member of the group to raise the atypical up to a much higher level.
People of certain personality types are more prone to high risk behaviors. So if you happen to sample a group of mostly those people they would have a much higher percentage of at risk issues vs the general populace.

We know very little in that regard to those issues of the populace here. So we can't even make a good educated guess.
 

Midzay

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Whatever they are it won't be representative of the general populace.
I think it would also be quite hard to get a accurate answer.
I regularly read Pornohub statistical reports. In case of doubt, this statistic makes sense. F95 could provide some information on the demographic of readers in order to at least understand something reliably. Age, gender, main interests. And now we are guessing or doing surveys on this forum, without even having an idea who gives the answer: a guy or a girl. 18 years old or 55?
I saw an analysis by readers of one popular otome. Hell, this information could have been the basis of a dissertation. And, they did coursework on it at the Institute of Russia.
 

Diconica

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I regularly read Pornohub statistical reports. In case of doubt, this statistic makes sense. F95 could provide some information on the demographic of readers in order to at least understand something reliably. Age, gender, main interests. And now we are guessing or doing surveys on this forum, without even having an idea who gives the answer: a guy or a girl. 18 years old or 55?
I saw an analysis by readers of one popular otome. Hell, this information could have been the basis of a dissertation. And, they did coursework on it at the Institute of Russia.
I put very little stock in most papers of this nature.
There is very little actual pear review done.
Pretty much no one wants to spend their time checking other people's work. Most want to be at the front discovering something and then having someone else check it.
Massive amounts of political money goes into getting people to write slanted documents and publishing them.
The current estimate is as high as 85% of papers are false or misleading.

Frankly, what we need to do as a society is start putting more praise on people who do pear reviews and bust these scum who make false claims and misleading claims. Strip them of their credentials for life if it can be proven to be other than accidental. In fact give a reward for proving false papers and claims.

Data pool reduction or misinterpretation is the number one method I see used when going through papers.
I said method in that sentence because it is clearly intentional with a lot of the papers I read. There was no mistake it was done on purpose. When you throw out the majority of data to get to your conclusion you are never correct.

That's a massive difference from looking at data wrong and misinterpreting it. Take the issue with bombers coming back in WWII and the mistake of thinking they need to reinforce the areas were all the holes were. That's a mistake from misunderstanding the data.

Which comes back to the point I was trying to make in this post. Listening to people in such a small group on here or patreon is usually a bad answer. You are listening to what is effectively known as the squeaky wheel and doing so may get you peace in the short term but it won't help you in the long run.
 
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