has a great variety of scenes with a lot of spicy content, which is definitely a highlight. Additionally, the fact that you have so much freedom in the world, including the side events that introduce you to other characters, is a strong point.
The secondary characters—aside from the main ones, which are your girlfriend and her friend, who have the majority of events—add more variety to the family aspect, which is a good thing. It makes the game feel more complete and interesting.
The antagonist, in particular, stands out as quite intelligent. He isn’t the typical villain who gets everything just because; instead, his success is carefully built up, and a big part of it is due to the protagonist's incompetence. That makes sense in the story, as it aligns with the genre and keeps things engaging.
That said, despite the side events and additional content, I feel that the family-related side events are quite underwhelming. They're poorly told, have a lot of issues, and feel boring compared to the main storyline. The main plot itself is decent, but these weaker side events take away from the overall experience.
It would be better to have fewer side events but of higher quality, with more depth to them. For example, the office-related storyline with the mother feels pretty mediocre, and the others aren’t much better. Instead of having many weak side events, it would be more impactful to have a smaller number of standout ones.
Another strong point of the game, in my opinion, is how it acknowledges itself as a "game" in certain ways. But for me, the biggest highlight is still the girlfriend scenes and how her story unfolds.
I also think that the storyline involving the friend serves its purpose well—it helps introduce the villain (or rather, the antagonist), which adds more depth to the narrative
The secondary characters—aside from the main ones, which are your girlfriend and her friend, who have the majority of events—add more variety to the family aspect, which is a good thing. It makes the game feel more complete and interesting.
The antagonist, in particular, stands out as quite intelligent. He isn’t the typical villain who gets everything just because; instead, his success is carefully built up, and a big part of it is due to the protagonist's incompetence. That makes sense in the story, as it aligns with the genre and keeps things engaging.
That said, despite the side events and additional content, I feel that the family-related side events are quite underwhelming. They're poorly told, have a lot of issues, and feel boring compared to the main storyline. The main plot itself is decent, but these weaker side events take away from the overall experience.
It would be better to have fewer side events but of higher quality, with more depth to them. For example, the office-related storyline with the mother feels pretty mediocre, and the others aren’t much better. Instead of having many weak side events, it would be more impactful to have a smaller number of standout ones.
Another strong point of the game, in my opinion, is how it acknowledges itself as a "game" in certain ways. But for me, the biggest highlight is still the girlfriend scenes and how her story unfolds.
I also think that the storyline involving the friend serves its purpose well—it helps introduce the villain (or rather, the antagonist), which adds more depth to the narrative