[v0.21]
A very generous 3*.
The only reason I rate it this much is because I do like the NTR ideas. The set ups, progression, and situations for the NTR. That said, everything else leaves a lot to be desired.
First and foremost, the English is atrocious. Not only is it hard to understand what the hell they are saying sometimes, but the limited vocabulary and grasp of the English language prevents the author from properly displaying characterizations and personality in dialogues. Naturally, this negatively impacts the NTR, which relies on character arcs.
Secondly, the gameplay is absolute garbage. At first, there is an attempt to do an open world-ish set up, where players can explore different places in town and surrounding areas to find side events and what not. It's a buggy mess, but at least there was an attempt. After some point in the game, the dev abandons this entirely and creates a completely linear RPGM game, where any place that isn't the next place to go is barred off. So you simply follow the arrows to the next place.
Not only that, but the RPG elements are non-existent. The combat is a complete joke, being even more mindless than stock RPGM combat. The combat elements only exist to demonstrate that the party is killing monsters and doing quests (and for the occasional battle fuck NTR). There is zero enjoyment to be found in this combat system. And that is not a personal preference thing, either. It's a 100% objective statement. That's... fine... I guess, but combined with the linear map, what even really is the point of playing this on RPGM?
Plus, having a quest to get MC a skill from a skill book, but him not having a skill menu to actually use the skill is pretty hilarious. The MC has a magic menu, but he learns no magic. He can only auto-attack which is retarded game design if I've ever seen one.
If you are being completely non-critical, you might say that the game design philosophy is to streamline the experience for the player and not complicate things with balanced gameplay and RPG systems. Okay, but let me ask you. If that is the thought process, why not go a step further and turn it into a VN?
A very generous 3*.
The only reason I rate it this much is because I do like the NTR ideas. The set ups, progression, and situations for the NTR. That said, everything else leaves a lot to be desired.
First and foremost, the English is atrocious. Not only is it hard to understand what the hell they are saying sometimes, but the limited vocabulary and grasp of the English language prevents the author from properly displaying characterizations and personality in dialogues. Naturally, this negatively impacts the NTR, which relies on character arcs.
Secondly, the gameplay is absolute garbage. At first, there is an attempt to do an open world-ish set up, where players can explore different places in town and surrounding areas to find side events and what not. It's a buggy mess, but at least there was an attempt. After some point in the game, the dev abandons this entirely and creates a completely linear RPGM game, where any place that isn't the next place to go is barred off. So you simply follow the arrows to the next place.
Not only that, but the RPG elements are non-existent. The combat is a complete joke, being even more mindless than stock RPGM combat. The combat elements only exist to demonstrate that the party is killing monsters and doing quests (and for the occasional battle fuck NTR). There is zero enjoyment to be found in this combat system. And that is not a personal preference thing, either. It's a 100% objective statement. That's... fine... I guess, but combined with the linear map, what even really is the point of playing this on RPGM?
Plus, having a quest to get MC a skill from a skill book, but him not having a skill menu to actually use the skill is pretty hilarious. The MC has a magic menu, but he learns no magic. He can only auto-attack which is retarded game design if I've ever seen one.
If you are being completely non-critical, you might say that the game design philosophy is to streamline the experience for the player and not complicate things with balanced gameplay and RPG systems. Okay, but let me ask you. If that is the thought process, why not go a step further and turn it into a VN?