Really great art, and a fairly interesting story overall, but there were some issues with the game that bring the score down for me:
- No rollback, and the UI wasn't overly intuitive
- Annoying 'explorer mode' where you have to mouse over a bunch of things in the scene and click on them, just to get a line or two of narration; you have to find ALL of the clickables before you're able to move on, even though they have no impact on the story
- Unscrambling the 'demonic speech' anagrams was tedious at best
- Trying to avoid the male love interests was like navigating through a minefield, and the game didn't always reflect choices taken. I showed Brash no interest the entire way through, but he still got to a point where he confessed to be in love with Bright (despite her constantly calling him disgusting and telling him to not touch/come near her)
- Game constantly used rape as a plot device. Brash literally tries to rape Bright at one point, but that's forgotten by the narrative by the time he randomly confesses to be in love with her
- There were times where the game forces you to act like you should care about a character even if you don't (Mark, being the prime example. The game tells you that despite accepting a proposal from him in the past, Bright hasn't talked to him in a very long time, and you can even choose to tell Bright's mother that she's interested in women, so it makes no sense for Bright to constantly act hurt, angry, or in love with Mark later on. Where's the apathetic options?)
- Only a single female LI, and her interaction with the story was extremely short
- Ending felt rushed, and the big plot twist was somewhat predictable. I get the feeling the dev wanted this to be an 'enemies to lovers' story between Bright and the demonspawn, but I just couldn't care enough about him as a character to want to even be platonic with him. Creepy rapist stalker != appealing romantic option
- No rollback, and the UI wasn't overly intuitive
- Annoying 'explorer mode' where you have to mouse over a bunch of things in the scene and click on them, just to get a line or two of narration; you have to find ALL of the clickables before you're able to move on, even though they have no impact on the story
- Unscrambling the 'demonic speech' anagrams was tedious at best
- Trying to avoid the male love interests was like navigating through a minefield, and the game didn't always reflect choices taken. I showed Brash no interest the entire way through, but he still got to a point where he confessed to be in love with Bright (despite her constantly calling him disgusting and telling him to not touch/come near her)
- Game constantly used rape as a plot device. Brash literally tries to rape Bright at one point, but that's forgotten by the narrative by the time he randomly confesses to be in love with her
- There were times where the game forces you to act like you should care about a character even if you don't (Mark, being the prime example. The game tells you that despite accepting a proposal from him in the past, Bright hasn't talked to him in a very long time, and you can even choose to tell Bright's mother that she's interested in women, so it makes no sense for Bright to constantly act hurt, angry, or in love with Mark later on. Where's the apathetic options?)
- Only a single female LI, and her interaction with the story was extremely short
- Ending felt rushed, and the big plot twist was somewhat predictable. I get the feeling the dev wanted this to be an 'enemies to lovers' story between Bright and the demonspawn, but I just couldn't care enough about him as a character to want to even be platonic with him. Creepy rapist stalker != appealing romantic option