Demon's Sperm is an excellent Souls-like H-game that I can't stop replaying. At first, you may be thinking that this game's numerous mechanical restrictions would drag the game down a lot, but as time goes on, you'll realize how Fullflap have used the most out of these restrictions to make a genuinely fun, exciting and challenging game.
>Art and animations: Fullflap's style is really fun to look at as it has this charming dash of an old PC game of sorts. This does drag down the game a little bit because the style of the environment tend to look very dull and uninteresting. Like I get it, we're in a dungeon but this is just a little too repetitive to look at. It's not the end of the world, as the character we're controlling, some NPCs and the enemies all have very good looking designs. The animation is quite standard but it's still a lot more expressive than the usual games you'll see today.
>Sounds: the music... there's 2 tracks. These two tracks are pretty good at what they're doing, but the problem is clear, there's only two of them. Even though I didn't get annoyed at this because they work well enough as BGM for me to not think about them too much (plus the game is pretty intense so all of my brain energy went into the fighting instead), I'd still love to see more music instead of just 2. The SFX however are pretty dang good. Much like the aesthetics, the sound effects feels like in line with the artstyle of this game. They're also very impactful and useful, some lets you feel the power of your slashes, some lets you know if those firebomb mfs are in here, and one... traumatize you as they let you know the Knight is in this room. Really nice work in the SFX part.
>Gameplay: this is where Demon's Sperm shines the most. Its gameplay is similar to that of Demon's Souls (who would've guess) and other Souls-like games, with just a dash of simpler mechanics but is just as challenging as you'd expect from the genre.
>>Offense: the game features 5 main weapons and various throwables as your way to offense. Each weapons have its own distinct use and different way to master: the balanced Sword & Shield; the less risk, less reward version of it, Spear & Shield; the all attack, no defense Two Handed Sword; the ranged weapon with little damage, Bow; and finally: "Wanna play Street Fighter?", Fists. You can find a weapon that fits the gameplay style you prefer here, it's all laid out and properly balanced for you to choose.
>>Defense: much like your offense, your defense are varied in terms of which weapons you're choosing and how you want to play the game. You can use the universal but hard way to defend, Roll; Spear and Sword lets you use a Shield alongside with it, which you can guard with it and will drain your Stamina gauge instead of health. It's low risk, but it can lead you to sticky situations if you didn't use it well and get Guard Broken if the gauge is drained completely. It is not completely void of skill however, because you can perform a Just Guard by blocking the attack right before it hits you, which drains zero gauge; Fists replaces the block function with a dash, which you can use to back dash and forward dash, gaining even less invincibility but is faster than a roll. There are layers and layers behind these different ways of defending yourself, and it makes the game really interesting. You can be the skillful Just Guard and Roll gamer, or you can take it safe and normal Guard your attacks instead. Your run, your choice.
>>Movement: Your movement is very limited. You don't have the usual double jump, air dash, wall climb or anything. No, this is a Souls-like, not a platformer. Heck, you can't actually jump forward or backward, you only jump up and fall down. Despite its very limited movement, and despite I called the game "Not a platformer" two sentences before this, the game is very fun to move around. Fullflap uses this limitation to its fullest. Instead of jumping from one platform to another, you instead uses Rolls, which is actually really fun to traverse around. And whenever you climb a ladder, it feels really snappy because it lets you have a lot of window and space to begin the climb. Movement, even if there's little, is a lot of fun.
>>Map Design and Secrets: in fact, part of why your movement feels so fun is because of this game's brilliant map design. Again, Fullflap used the most out of the game's limited movement mechanics, opting for unorthodox looking level designs but fits like a charm in this game. Even though this is my 4th time playing this game, making a difficult roll, figuring out the way to reach the top of a room and avoid falling is a lot of fun. It even has a puzzle in one part of the game and that's sick as hell to insert in here, of all games. The secrets however... is a hit or miss sometimes. Some secrets are genuinely pretty good. They need you to keep your eyes peel for anything suspicious and some of them makes you think outside of the box. Others are... slamming your head against a wall and see what happens. Yeah, some of the secrets are bad and just "How did you expect me to just... randomly roll into this wall". You win some, you lose some, that's the secrets in this game.
>>Enemies: the enemies are very well-designed. They get increasingly harder as you go, some being buffed version of existing enemies and others being completely new ones. I kinda don't like that instead of scaling the old enemies to higher stats in new areas, they just get new armored version instead but meh, this works too, no complains. The bosses are also very well-designed. Each one of them is pretty different from each other in terms of the way you attack, approach, dodge, etc. One of the bosses (well, technically he's not a boss, but a miniboss), the Knight is hell for me, both in my Normal and Hard mode runs, but despite dying a lot lot from him, I... came out having enjoyed the battle I had with him. Then I fought two of them at the same time and it's the same, through the sufferings, I still had a lot of fun. These are great bosses, as expected from a Souls-like.
>> Difficulty: this game is HARD. And no, I'm not talking about Hard mode. Even on Normal, this game is very unforgiving and requires lots of skills. It's great to see that Easy mode helps a lot, but man, I spent 3 runs on Normal mode and it was pretty dang hard. So what about Hard mode? Even worse than that, and by a long shot. Enemies deals more damage and has extreme reactions and speed, requiring you to very quickly dodge and block, more so than Normal mode. Each map will have only 1 or 2 saves instead of the usual 3-4, you if you die, you'll have to back track A LOT to get back your dropped stuff. There's also no saves before bosses btw :3. So, for a game this unforgiving, is it bad? No, in fact, I. Love. It. At first I didn't like Hard mode, but it made me appreciate the Return Seeds and Antidote way more, which is something Normal mode can't do. It's amazing how hard and unforgiving this game can be yet... it's also a lot lot of fun. The difficulty is up for you to choose, you can be laid back or you can go hardcore, much like many aspects of this game. It's the different ways you can approach Demon's Sperms that's amazing, it can be hard, it can be easy, it's up to you to decide.
There's much much more I can compliment the gameplay for. Demon's Sperm is honestly one of the top best games in the H-game circle in terms of gameplay. For how much I've replayed the game, I never got bored of it and instead, love it even more than I did last time.
> H-scenes: Fullflap's animations on the H-scenes is just as good as the other parts of the game's art. Looks nice, great fap. One critique I'll give though is how you unlock the scenes. Beating bosses is fine, I do like that part, and opening two specific chests to get an item for the pink-haired girl to masturbate with is fine too (although I kinda wished it was an animation and not just an image). I kinda don't like the long hallways with the enemy with hearts instead. Instead of coding in some mechanics to get raped, you willingly get hit by the hearted enemies to initiate a scene. It's neat, getting gangbanged or getting hit while you're facing the enemy or turning your back to them gets a different scene but it's just not as interesting as getting hit by real enemies. I do like one part of these hearted enemies though, is that they give sperms and after you fuck them, they become normal enemies and they still drop sperm. That way, you can get more sperm by fucking and then killing them lmao. The game endorses this, because killing them while they're hearted gives little sperms to use.
>Conclusion: I have SO much more to talk about, this game is honestly really really damn good. If you like a damn damn good game to play through and get some decent amount of H-scenes as reward, I 100% recommend this. If you're not a fan of these older artstyles, does not like the very hard nature of this game or is looking for quick H-scenes, this is not for you, sorry. 9.75/10.