- Oct 25, 2017
- 1,095
- 865
I might have time to whip you up some new sprites. Perhaps for enemies so it's easier to tell what kind of enemy is there? We will see.
Also, forest and caves - I hate these levels. Not becuase of their deisgn (the sacred cave and moving bolders to make paths is creative), but because you have to fight, fight, fgight, fight, fight COSTANTLY. Enemies re-spawn way too quick and there's almost no room to evade (with how fast enemies move around and with how much space your team takes up) and you are forced to take narrow passages that limit you even further. I found myself abusign the escape mechanic way too much.
My suggestion is either less maze-like, more open design OR just have the enemy respawn when you re-enter the map. You would have to make escape more likely to fail, I only had it fail once. Never used smoke bombs.
Also: amazons capture anyone. Note that they don't necessarily have to transform anyone ointo anything. Not everythig has to be about transformations.
Also, futa H-slimes and holastruses.
Also, forest and caves - I hate these levels. Not becuase of their deisgn (the sacred cave and moving bolders to make paths is creative), but because you have to fight, fight, fgight, fight, fight COSTANTLY. Enemies re-spawn way too quick and there's almost no room to evade (with how fast enemies move around and with how much space your team takes up) and you are forced to take narrow passages that limit you even further. I found myself abusign the escape mechanic way too much.
My suggestion is either less maze-like, more open design OR just have the enemy respawn when you re-enter the map. You would have to make escape more likely to fail, I only had it fail once. Never used smoke bombs.
Also: amazons capture anyone. Note that they don't necessarily have to transform anyone ointo anything. Not everythig has to be about transformations.
Also, futa H-slimes and holastruses.